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Old 08-26-09, 05:12 PM   #16
GoldenRivet
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My official Questions:

Primary: Will we see damage models which reflect physical standing water inside compartments which are affected by flooding and will these damage models allow for casualties within the crew?

Secondary: In the past the SH series has hosted a flat mercator world which stretches dimensionality of various parts of the SH world and presents unique problems with respect to realistic navigation and u-boat fuel economy values. in SHV, Will we see the flat "mercator world" of past releases or will we see the incorporation of a new more realistic and more scale "spherical" world?

Tertiary: in any simulation, the environment in which the player is placed has a great deal to do with the level of immersion into the "sim" experience and the "feel" of the simulation. Can we expect signifigant changes to the environment? in other words, might we see more variations of weather like snow, rain, or cloud layers, or perhaps the addition of the aurora borialis?

thank you
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Old 08-26-09, 11:52 PM   #17
PL_Andrev
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ALL my questions are concern to MULTIPLAYER mode.

1. SH4+Uboat add-on was good but too short step: the player can play as allies or axis. Unfortunatelly SH4 multiplayer allow only to play as allies.

Will be available playing as allies/axis submarine in SH5? We know that this is no problem with design because players can build spacial mission for self.

2. SH4+Uboat add-on was good but too short step: the player can play as escort ship in adversarial mode.. Unfortunately only host can control escorts and control is too much limited.

Will be available playing as escort in SH5 with finding and hunting enemy subs? We know that this is no problem with design - players can play with this same interface.

3. Finally, SH4+Uboat add-on was good but too short step. Players can play only allies sub, and host can play as axis unit

Will be available playing in SH5 as escort ships by two sides as scenario allies vs axis? We know that this is no problem with design - few modders try to implement this mode on SH3 / SH4 becouse players love play vs. other players to find and destroy opponents.

3. If all of this points or part will be not available: is possible to simple modding this game to create all of these games? I ask because players love all these points!
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Old 08-27-09, 12:33 AM   #18
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Default I wish about engines

A many post Thread, http://www.subsim.com/radioroom/showthread.php?t=155353
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Old 08-27-09, 01:50 AM   #19
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Default One Question:

Nice post GoldenRivet

My Question:

Will there be icebergs in campaign mode?

Thank you.
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Old 08-27-09, 02:01 AM   #20
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I'm curious what they did with the ocean: is the boat's pitching and rolling a result of the sub interacting with the surface? ie. is hydrodynamics modeled?

Will the boat create an actual wake and bow waves? (again hydrodynamics, basically)
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Old 08-27-09, 02:34 AM   #21
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Will SH5 be in DX10 .
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Old 08-27-09, 08:40 AM   #22
Uber Gruber
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1. Will we be able to better mod the sensors without affecting everything else in the game ?

2. Will BdU be more interactive and chatty ?

3. Will we be able to allocate watch crews on a 4/8 hour rotational basis and thus avoid micro-managing the crew ?

4. Will there be rain squalls and fog banks ?

5. Will there be a "hard core" option, i.e. 100% manual targeting, 100% navigation, 100% everything so we can experience all operational elements of the U-Boat ?

6. Will there be mechanical failures/sabotages ?

7. Will there be more "uncertainty" ?
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Old 08-27-09, 08:46 AM   #23
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While U-boats typically did not do "special missions," are we going to see more variety in operational orders than just "Patrol Grid XXXX for 24 hours" and if so, what kind of orders will we be given?
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Old 08-27-09, 09:56 AM   #24
sevn_up
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1. Will we see flooding in individual compartments and to be able to close off those individual compartments to prevent flooding to nearby compartments?

2. Will we be able to manually control the port side and starboard side propeller shafts separately....(ex. All-ahead full on port shaft, All-back full on starboard shaft)?
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Old 08-27-09, 10:24 AM   #25
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Lot of good posts here

i particularly like the idea of GoldenRivet's.... of more incumbent weather, snow, rain squalls etc.
also as said before ...more spherical/curvature to the earth too....from many books ive read, u-boats lost sight of potential targets due to the curvature of the earth.

special missions...such as mining enemy ports etc would be a nice diversion.

milkcows that are dockable in game..on screen.

what about the ability to carry out other roles on the boat?

from crewe on watch-to chief engineer-to nav officer...nothing too heavy....just enough to change things up

Oh and what about having a little diversion of deciphering messages with the Enigma????
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Old 08-27-09, 11:02 AM   #26
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Realistic Traffic / Tonnage?

Or will we all come back from the second patrol with 200k tons...



Realistic Medals / Decorations?

Or will we all come back from the second patrol awarded Knights Cross with Oakleaves, Swords, Diamonds...etc...


Hope some of this is handled better this time out...
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Old 08-27-09, 12:31 PM   #27
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Quote:
Originally Posted by Neal Stevens View Post
I think I will start a thread collecting questions for the dev team, good idea.
can you ask them to add some romanian women to my crew?

they are pretty hot looking

but really, maybe can they give use some editing ability for the crew so they can be custom images as we choose?

can i see my face in the mirror or have my buddies faces on my crew?
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Old 08-27-09, 12:55 PM   #28
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Will it be released in the 1st-2nd qtr 2010 as said ?
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Old 08-27-09, 01:03 PM   #29
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Quote:
Originally Posted by WEBSTER View Post
can you ask them to add some romanian women to my crew?

they are pretty hot looking

Hmm, you may be on to something...



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Old 08-27-09, 01:26 PM   #30
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The enigma decoding should be pretty easy (atleast to be implemeted) , considering that there is already such a mini game (there was a thread a while ago) to decode, encode and whatelse-code.
I really liked the scene in das boot when the second WO decoded something, it took him quite a while
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