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Old 08-23-09, 10:01 AM   #1
vickers03
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Default [WIP] conning tower open hatch

i hope it works out, first test looks very promising..




i don't think this is the correct orientation for the hatch..

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Old 08-23-09, 12:37 PM   #2
AOTD_MadMax
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Nice work !

That looks fine, better like the darkness !

Greets

Maddy
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Old 08-23-09, 01:27 PM   #3
donut
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Food for thought.

Battle stations, should close hatch ? Or flooding between compartments, can sink your boat.
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Old 08-23-09, 02:10 PM   #4
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i agree during battlestations all hatches and watertight doors need to be closed and only opened for skipper xo and damage control parties but it would look good opened

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Old 08-23-09, 02:55 PM   #5
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even during attacks the CT-CR hatch was left opened, to ease communication between the men in the Conning Tower and the Control Room. Why have a talker do the work when its easy enough to leave the hatch open and communicate instantly

EDIT: Forgot to add! Nice work!
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Old 08-23-09, 06:59 PM   #6
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This looks great. Nice job!
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Old 08-23-09, 07:37 PM   #7
Lt commander lare
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how long until release and can you make it so we can close the hatch when we want by hitting a certain button


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Old 08-23-09, 08:22 PM   #8
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How hard was it to align the two compartments
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Old 08-24-09, 01:37 AM   #9
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Quote:
How hard was it to align the two compartments
with the new silent editor you just copy one room into
another and move them around.
the hardest part is remodeling the hatch openings,
they are different for CT and CR, so this will take a while
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Old 08-24-09, 12:44 PM   #10
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Quote:
Originally Posted by vickers03 View Post
...the hardest part is remodeling the hatch openings, they are different for CT and CR....
Oik.
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Old 08-24-09, 01:31 PM   #11
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Looks good so far!
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Old 08-24-09, 01:33 PM   #12
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Very nice! As far as the battle stations closed door folks. Don't look at the hatch when at battle stations!
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Old 08-24-09, 02:27 PM   #13
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Quote:
Originally Posted by donut View Post
Battle stations, should close hatch ? Or flooding between compartments, can sink your boat.
This is possible... When the mod is in 'releasable' shape I'll be happy to assist to make it work.
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Old 08-24-09, 03:15 PM   #14
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Personally, I don't care of realism (battlestations), but an auto-closure by giving the order to go to bs would be nice...
Anyway, nice work
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Old 08-24-09, 03:16 PM   #15
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Quote:
Originally Posted by Carotio View Post
Personally, I don't care of realism (battlestations), but an auto-closure by giving the order to go to bs would be nice...
Anyway, nice work
Yeah but it Skywasjer can help hammer out the closing door then why not?
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