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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Yea you should be able to get drunk, and get in a brawl, spray seltzer water on the entertainment and shoot up the place !
Oh and 'fireboat' drills too ! :rotfl:
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#2 | |
Chief of the Boat
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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The museum can go, it took a lot of memory and did nothing more for the game that the recognition manual did.
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#4 |
Subsim Aviator
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Im in complete agreement over the night club / officers club / sub pens issue here.
we should be able to navigate around all of the following in first person sub pen officer's club port quarters night club house of ill repute? ![]() of course these should all be modeled differently depending on which port your in. for example the officers club or night club in Brest is different from the one in Lorient the port quarters in Wilhelmshaven would look different than the one in Kiel you should be able to complete the following tasks in each location sub pen - inspect the boat visually to some extent. oversee the men loading provisions and armament prior to a patrol, and watch dock workers repairing or making modifications to the boat. AND at the start of a patrol when you are ready to leave port, the crew will line up on the deck for inspection awaiting dismissal to harbor stations. Officer's Club - Officers only, drinking beer, liquor and wine, speaking to fellow commanders about the latest rumors, and what they have seen on recent patrols. Port quarters - not much you can do here... this is the personal space for the commander while on dry land. keep a journal? read the latest news papers? listen to the gramophone and select which records will be available to you on the next cruise? night club - interact with the sailors and petty officers of the crew here, hear their complaints, compliments, back story etc house of ill repute - well... do the math. ![]()
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#5 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Extending this idea I would vote for more autentic shore cities with some places to visit or even to drive by car?! (Just finished to play Mafia)
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#6 | |
Fleet Admiral
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Silent Hunter meets Leisure Suit Larry? ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#7 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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Personally I approve of this idea. I mean, Scones has a valid point. The last time we had a game with this type of immersion (but not level) was in the '90s (putting aside the modifications made for ones like Red Baron 3D, Silent Hunter III, you get the point).
And I'm also fairly certain it wouldn't be that difficult to do. If third-party modders who aren't getting paid and are working with generally mediocre software can pull something that great up in a matter of a few months, then surely to god such a large, powerful, and sophisticated company like Ubisoft could do it. Yeah, they'd need voice actors and more animations and a bunch of other complicated stuff, but like I said, it's not like they haven't got the resources to do it. Far from it, actually. They're probably one of the best-equipped game developing companies in the market. But I doubt they will. As I said and have others have said the last time somebody official did something like a cinematic-interactive system for a game for rewards or just for immersion was well over 10 years ago. Modders have done a great job, but there are some things that are just beyond their capabilities- that take too much time and are too difficult for even the best ones to do. I never really have understood why more people don't make their games more realistic and immersive with features like this. Maybe it's because of a lack of resources, maybe because they don't want to spend more money on what the players want... who can say but them. Still, I'll probably be picking this up. Hopefully, it's not as big of a disappointment as SH4 was upon launch. If they have to delay it, then so be it. I won't be happy about it, and I know plenty of other people won't be either, but so long as the results are great in the end, that won't influx my opinion a bit afterwards. Perhaps one day we'll see a game so immersive that you can do just about anything imaginable, like be a uboat captain but also dock and walk around on land, chat with guards, drive/ride in a car with some pals to the bar before getting completely s***faced. There have been people before who have tried it, but have not been able to deliver. Perhaps part of the problem is that people always want more. Unfortunately, that probably won't happen for a long, LONG time. |
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#8 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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I agree. A simple 3D viewer like CFS3 is enought.
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#9 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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I second this. Perhaps include a mod utility where you can change specific values for models and such, or a damage model/graphics editor. Use your imagination lol. Hopefully, SH5 will be much more modder-friendly than previous ones.
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#10 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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#11 |
Sonar Guy
![]() Join Date: Apr 2006
Location: Bucharest, Romania
Posts: 394
Downloads: 30
Uploads: 0
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Nightclub, early design
![]() OKTOBERFEST!
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#12 |
Lucky Jack
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