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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fuel Supplier
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Owing to a small bug in the original game, any attempt to alter the pre-set crash-dive depth, before the crash-dive has completed, results in the U-boat not levelling out properly.
This can affect depth-keeping properties - you may find you have to travel excessively fast to hold your depth steady. This problem is particularly severe with the NYGM super-mod, where the U-boat is trimmed down anyway (that is, it has a tendency to keep sinking at very slow speed), but it also affects the stock game. Not sure about GWX, since the U-boat is trimmed up (has a tendency to rise) at very slow underwater speeds. The golden rule: Do NOT change the depth of a crash-dive until AFTER the crash-dive has completed. As an alternative, just diving at flank speed and also pressing the 'D' key is nearly always fast enough, and does not cause the crash-dive depth-keeping problem. If you accidently interrupt a crash-dive by changing depth, you can correct all the problems by returning to a depth above the crash-dive depth, then crash-dive again, allowing the U-boat to level out properly. Stiebler.
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
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Or you could use Venatore's mod for pre-setting your Crashdive depth,much easier and very useful around the shallow coast of GB
http://www.bts-mods.com/?page=sh3user=venatore Its JSGME enabled and gives you a number of depth's to choose from,brilliant little mod ![]() ![]() ![]()
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#3 | |
Chief of the Boat
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If anyone should feel the need for a different depth, say....35 metres (and I can't imagine why the above options shouldn't give choice enough) simply go into data\submarine\NSS_'uboat type' open the CFG file and change the MaxDepth figure. Edit: Humble apologies I meant to type CrashDepth ![]()
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Last edited by Jimbuna; 06-17-09 at 04:36 PM. |
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#4 |
Eternal Patrol
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Answer to the original question: When you conduct a normal dive the tanks are flooded and the sub is taken down. American practice was to dive to 100 feet and then come back up to periscope depth once proper trim was assured. I'm betting German practice was the same, so "Periscope Depth" is not realistic from the surface, nor is "Decks Awash".
In an emergency 'crash' dive, everything is flooded, the boat is taken to flank speed and the planes are put on full down. Several hundred tons of steel is hard to stop once it gets going downward, so 70 meters is, as I understand it, the depth they really did pull out of. If you want to go to 20 meters, click "20" on the dial and order flank speed. You should get there faster. If not, blame the game.
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#5 | |
Watch
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#6 |
Rear Admiral
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you can press c then acouple of seconds later p.
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#7 | |
Ace of the Deep
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But if you order to dive to 20m, when you get near that depth, the sub will considerably slow its descend. That's why it takes longer. Try setting some other depth, then see how long will it take to reach 20m. I tested it for 15m, with VIIC. Crash dive took 36s, normal dive at flank speed 39s. Before diving, I was going at 10kt in all tests.
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#8 |
Eternal Patrol
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But that was my point. It's realistic that way.
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#9 |
Grey Wolf
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As Jimbuna pointed out, the easiest solution is to edit the CrashDepth in the sub file.
I used to amend mine to 25m. Peter Cremer in U333 said the test in the baltic was to get to 20-25m in around 25 seconds. As has also been stated, DO NOT interrupt crash dive until it has finished i.e. levelled out at the pre-set depth (default 70m). Doing so can have some screwy effects. |
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