SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-05-09, 04:31 AM   #1
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by Sheldon View Post
Opening Tubes: While I lay in wait to loose a few torpedoes at a single large target (as an example) I tend to wait until I have an AoB of 5 degrees either way, then I open each of the tubes....
This is not the cause of the delays, but I suspect you misunderstand what AOB means. And when to fire. AOB as it is used in the game is the angle the view direction makes with the target bow, just like seeing someones face from the side. It is not the angle scale you see in the periscope view. That is (relative) bearing. The direction the torpedo turns to (also in relation to the bow like the periscope) is the gyroangle, and it is a digital dial under the notepad, or 2 dials in the F6 TDC page (one crude dial marked in steps of 10 and one showing the unit and fraction degrees; lower right corner). If you want the torpedos to not turn and move straight ahead out of the tubes (gyro angle is 0 or 180) you usually need to fire when the periscope view (showing the desired impact-area) is further away from your bow or aft-side (between 15-5 degrees before passing 0 or 180 degrees). How much exactly depends on the speed of the target and torpedo, but the TDC calculates that itself. Just line up to make 0 or 180 degree gyroangle.
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 06-05-09, 12:03 PM   #2
Sheldon
Watch
 
Join Date: Jun 2009
Posts: 19
Downloads: 0
Uploads: 0
Default

A ha. You guys are awesome.

I will definitely take advantage of the mod to pre-set my torpedo arrangement and what you advise about opening the tubes makes sense. I guess I just assumed the doors stayed open unless I fired a torpedo or closed the doors myself.

With the speed of cruising, I am glad others do this too. It just seemed to make more sense. There were a couple times when I was new to the game that I just cruised at standard and it left very little fuel to chase down ships. And, yes, I do adjust according to boat type and distance to mission coordinates.

I did not realize that the pre-war torpedoes were faster. I have noticed that that they were more reliable in rough waters. I also have seen the enemy ships attempt to speed away and maneuver evasively with the bubble trails clearly giving away the attack. I'll have to think about this.

As for AoB, I am likely not phrasing myself well and I need a better tutorial than the printed manual for making ... manual attacks. From what I understand, the ideal AoB is 90 degrees on either side of my target. I generally try to position myself ahead of the enemy's path, about 1000 meters from where they will be when I attack. In periscope view I identify the target and ready to fire (after ensure crew are properly allocated). Below the tube selector I can see the AoB meter and, after locking on to the target, I watch the meter until it counts down or up to 360. At 355 or 5 degrees I open the torpedo door and at 0 I fire. If I am trying for an engine or bow hit I will adjust manually.

Thank you all very much. You are going to make me a better skipper and I appreciate it.
Sheldon is offline   Reply With Quote
Old 06-06-09, 07:11 AM   #3
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by Sheldon View Post
Thank you all very much. You are going to make me a better skipper and I appreciate it.
It's what we're here for.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 06-07-09, 01:04 PM   #4
Sheldon
Watch
 
Join Date: Jun 2009
Posts: 19
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Pisces View Post
I suspect you misunderstand what AOB means.
Argh. Indeed I was mis-using the term. I just spent some time with the manual and learned I was using AoB to mean angle of attack and, yes, it is the gyro-angle that I use to determine when to fire.

I confess I do not play in full realism mode (though that's what I would like to try) and hardly ever looked at F6 because I found the manual explanations to be confusing. Suddenly this has changed. I didn't know we could set torpedo speed. Nor did I look close enough to notice that pre-war torpedoes were faster. This changes things.

I didn't even realize we had a 'salvo' mode. I'm sure I clicked that button before and it didn't do anything or make sense. Now, attacking larger targets is much easier as I can open all involved tubes with a single command. D'oh!

Thanks again.
Sheldon is offline   Reply With Quote
Old 06-09-09, 04:56 AM   #5
Leandros
Seasoned Skipper
 
Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by Sheldon View Post
I didn't even realize we had a 'salvo' mode. I'm sure I clicked that button before and it didn't do anything or make sense. Now, attacking larger targets is much easier as I can open all involved tubes with a single command. D'oh!

Thanks again.
Remember, when using the salvo mode, to also adjust the spread....
Leandros is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.