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A Few Things I Have Wondered About
After years of playing SH3 there are a few things I have wondered about. Perhaps you experienced skippers can answer.
Opening Tubes: While I lay in wait to loose a few torpedoes at a single large target (as an example) I tend to wait until I have an AoB of 5 degrees either way, then I open each of the tubes: Q Y (to switch to next tube) Q Y Q ... then I mouse click on tube 1 ready to fire. However, when the target finally lines up and I press ENTER to fire there is always a delay. When I am just firing a single torpedo it fires immediately. What am I experiencing? Why the delay? Pre-Mission Torpedo Selection: In the early war years there are just two types of torpedoes. I can't think of any reason to use the pre-war versions (with the bubble trail) so I always load all of the more common torpedoes ... but it's a pain to have to select each slot one at a time and then double-click on each to load the newer types. Is there a faster way to do this? Cruising Speed: Whenever I leave base and head to my patrol zone I always travel at 7 knots to keep fuel consumption rate low. This allows me to complete my mission and then spend as much fuel as I need when I am racing to targets. Is this a good or bad idea? It obviously takes me longer to complete missions. On my way home, once all torpedoes have been used (I never return to base with any torpedoes on prinicple), I will cruise as fast as my reserves will allow. I have more questions but this is a good start. Any comments? Thanks in advance. |
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Then you won't have to mess around with loading them up before each mission because they will already be there for you. Bob |
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I see noone answered why you should choose pre war torps.Well for one they are quite faster (44knt compared to the electric with 30 (28 actauly).Now this is not much of an issue if you have setup your attack perfect, but faster the speed of the torps the less time the target has to evade if you are detected.
Further more the electic torps are quite unreliable and most of the problems were fixed after norwegian campaning.Until them magnetic pistols either didnt explode at all, of exploded prematurely. Furthermore they ran at 6 feet under their set depth. I'm not sure if the torps in game run 6 feet under but the magnetic pistols are certanly unrealiable. |
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A ha. You guys are awesome.
I will definitely take advantage of the mod to pre-set my torpedo arrangement and what you advise about opening the tubes makes sense. I guess I just assumed the doors stayed open unless I fired a torpedo or closed the doors myself. With the speed of cruising, I am glad others do this too. It just seemed to make more sense. There were a couple times when I was new to the game that I just cruised at standard and it left very little fuel to chase down ships. And, yes, I do adjust according to boat type and distance to mission coordinates. I did not realize that the pre-war torpedoes were faster. I have noticed that that they were more reliable in rough waters. I also have seen the enemy ships attempt to speed away and maneuver evasively with the bubble trails clearly giving away the attack. I'll have to think about this. As for AoB, I am likely not phrasing myself well and I need a better tutorial than the printed manual for making ... manual attacks. From what I understand, the ideal AoB is 90 degrees on either side of my target. I generally try to position myself ahead of the enemy's path, about 1000 meters from where they will be when I attack. In periscope view I identify the target and ready to fire (after ensure crew are properly allocated). Below the tube selector I can see the AoB meter and, after locking on to the target, I watch the meter until it counts down or up to 360. At 355 or 5 degrees I open the torpedo door and at 0 I fire. If I am trying for an engine or bow hit I will adjust manually. Thank you all very much. You are going to make me a better skipper and I appreciate it. |
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I confess I do not play in full realism mode (though that's what I would like to try) and hardly ever looked at F6 because I found the manual explanations to be confusing. Suddenly this has changed. I didn't know we could set torpedo speed. Nor did I look close enough to notice that pre-war torpedoes were faster. This changes things. I didn't even realize we had a 'salvo' mode. I'm sure I clicked that button before and it didn't do anything or make sense. Now, attacking larger targets is much easier as I can open all involved tubes with a single command. D'oh! Thanks again. |
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Remember, when using the salvo mode, to also adjust the spread.... |
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