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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
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![]() Join Date: Jun 2009
Posts: 19
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Argh. Indeed I was mis-using the term. I just spent some time with the manual and learned I was using AoB to mean angle of attack and, yes, it is the gyro-angle that I use to determine when to fire.
I confess I do not play in full realism mode (though that's what I would like to try) and hardly ever looked at F6 because I found the manual explanations to be confusing. Suddenly this has changed. I didn't know we could set torpedo speed. Nor did I look close enough to notice that pre-war torpedoes were faster. This changes things. I didn't even realize we had a 'salvo' mode. I'm sure I clicked that button before and it didn't do anything or make sense. Now, attacking larger targets is much easier as I can open all involved tubes with a single command. D'oh! Thanks again. |
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