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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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AI improvements (ships which are not so robotic) is at top of my personal never-gonna-happen-in-SH3 wish list.
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#17 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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The weather.
I am yet to see a fix that produces a good balance of weather.
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#18 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Currents and better thermal layers and all the above.
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#19 |
Watch
![]() Join Date: Jun 2006
Location: Louisiana, United States
Posts: 18
Downloads: 7
Uploads: 0
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I would like to see something slightly more dramatic if you survive the war and you are out at sea than a BDU message telling the war has ended and ordering you to return to the nearest port and the game just ends.
I'd at least like to see the game continue to play until you get to the nearest port. I don't know what the GWX 3.0 mod does concerning the end of the war and I don't know if the date is hardcoded in the game; but if it isn't maybe there could be a status change for all countries and they will turn into nuetral targets and the date could be changed to end a couple of days after the end of the official war. Maybe a month after the war. It would give you time to at least disengage from combat if you are in a hunt and head toward some base of your choosing. You don't even have to be given enough time to head TO port. Just enough time to disengage and autoend your patrol.
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#20 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Here is a list of things I would like to see:
1) Wolfpacks & fully functioning AI U-boats 2) Surface ships having the ability to launch torpedoes. MTB's would be a lot more of threat as compared to what they are now; a minor pest easily evaded. 3) More balanced weather. Although GWX did try to fix this issue it's still a pain. 4) The ability to choose the time of day when you start patrols. 5) Last but not least, more stable save game behaviour. I have never seen a game with so many issues around saving games. I don't have SH4 so I don't know how stable that is when it comes to saving games. If/when SH5 comes out I really hope these save game bugs get squashed. |
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#21 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Heavy and dynamic radio traffic.
This would be really nice to have on it's own, but if they involve real wolfpacks, it would even become a necessity, I think. |
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#22 |
Ocean Warrior
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Wolfpacks FTW, totally.
![]() ![]() ![]() Oh well, just my 2 cents. ![]()
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#23 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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I just remember a thing that annoys me all series long (ok, didn't care so much during times of SH1 as I was young and unexperienced back then).
But what they really need to do is to fix this constant discrepancy between things _you_ see and hear and those your crew does. I mean, if _you_ see smoke on the horizon, why does it take your watchmen nearly until half the ship is already revealed until they would finally call out the sighting. Or their cat eye vision during the night. Spotting ships that would have been some blurry shadow to you at best (like all the other blurry shadows on the horizon, that aren't any ships). And if you can hear it loud and clear via hydrophone that there's a ship nearby, why can't anybody else. And how are *more* crew members in the conning tower helping fixing this ? All those weird issues with this game... The visual things might be dealt with by probably an algorithm that is able to evaluate the displayed color of smoke or a vessel on the horizon in contrast to the horizon itself and calculate from that whether your watchmen have a hard time spotting it or not. And for the hydrophon issue: if a vessel is impossible to hear because your own engine/propellor noises are blocking it or the bearing is unfortunate than just implement it that way. Play blocking engine/prop noises of your own boat so that you can't hear what your crew can't hear. It feels almost like cheating when you use the hydrophone like 200% more efficiently than anybode else seems to be capable. |
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#24 |
Let's Sink Sumptin' !
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My wish would be for something productive or entertaining to do in those long tedious periods between contacts.
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#25 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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I have got through many books in SH3 time.
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#26 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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1. interactive BdU
2. more mission variety 3. more reliable game, especially save games 4. more 'satisfying' death scene if you know what i mean 5. wolfpacks list would be longer if there would be no mods that have fixed things |
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#27 |
Sparky
![]() Join Date: Apr 2006
Location: Houston, Texas
Posts: 156
Downloads: 0
Uploads: 0
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Call me nitpicking but heres what I would have like ubisoft to have put in the game:
1: Besides seeing just land and ports on the map screen, how about a terriotry map showing land controlled by allies and axis. 2: When you return from patrol it would be awesome if there were a small newspaper article in your office updating you on whats happening in the war at the moment. |
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#28 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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#29 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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* Fleetboats
![]() * Wolfpacks * Independent engine/motor, ballast tank and diveplane control * Last but not least, a relatively BUG-FREE GAME Still as we know there's a SH5 in the works, so one can always hope for stuff to be fixed... though I'm not holding my breath really, UBIs track record of producing manure and calling it "simulators" taken into account ![]() PS. Wow, that was a bit cold, granted... well, maybe it's just me not having had my 3rd cup of morning coffee yet, eh ![]() ![]() ![]() |
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#30 |
Admiral
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Wolfpacks.
Realistic Repair Times (The Longer Repair Times mod is only a bad compromise, because it breaks the flooding behaviour). |
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