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-   -   The most missing feature in SH III (https://www.subsim.com/radioroom/showthread.php?t=152409)

AndyW 06-03-09 04:07 PM

The most missing feature in SH III
 
With all the mods and workarounds around making this game already a good 400% better compared to the vanilla stock game, what would be the one thing you would like to change if you can?

- the weather model
- the incompetent helmsman
- the game telling you when the enemy lost contact with you
- more sub types
- the old graphic engine
- more compartments to walk around (diesels, torpedo room)
- interactive BdU orders
- multiplayer / wolfpacks
- enemy a/c mot using depth charges / Fidos
- better enemy escort AI

etc. etc., add your most wanted wish

To me it's the weather engine that drives me crazy :damn:. Four weeks of storm in a row with 15 m/s wind in the Southern Atlantic - that drives me crazy

Cheers,

nikbear 06-03-09 04:16 PM

For me it would have to be Wolfpacks,when you think of the Atlantic War,its one of the first things that spring to mind:nope: Some of the other feature's I can understand not being in the game,time and the ability of PC's back then was a deciding factor I suppose when it came to deciding what went in,But....No Wolfpacks:nope::damn::wah::88) What were they thinking!:doh:

Hitman 06-03-09 04:36 PM

There crude workarounds for the weather problem. Not perfect, but reasonable. But for the wolfpacks there is no good substitute :damn: because you only can replicate the massive attack and only in those convoys that have AI subs added to them. But not the whole hunt, shadowing, coordination from BDU, etc.

To me wolfpacks is the key feature missing in this game yet.

When, and if, the GWX4 guys manage to implement a similar AI sub as we have today (thanks to sergbuto) combined with SH4's ability to actually call the pack, we will have done a giant step forward.

Bent Periscope 06-03-09 05:11 PM

Wolfpacks!

Kapt Z 06-03-09 07:23 PM

Quote:

Originally Posted by nikbear (Post 1111744)
For me it would have to be Wolfpacks,when you think of the Atlantic War,its one of the first things that spring to mind:nope: Some of the other feature's I can understand not being in the game,time and the ability of PC's back then was a deciding factor I suppose when it came to deciding what went in,But....No Wolfpacks:nope::damn::wah::88) What were they thinking!:doh:

I couldn't agree more. Whenever there is a post of this type I always answer the same. I would give up a lot of eye candy to have realistic wolfpacks.

Sgtmonkeynads 06-03-09 08:27 PM

Packs would be THE game changer. I would like to see some different orders in the game, and acknowlegement for completeing them. By orders I'm talking about like when you begin prewar. you could have to go to Scappa and take depth measurements outside, inside, and around the enter points. Or you could, I don't know transport the Ark of the Covenant to secret location?

Hartmann 06-03-09 08:58 PM

Another big problem is that IA boats donīt dive or surface, so in case of a wolfpack, they are sitting ducks in the surface or pinned down at periscope depth with the limited speed and range

Brer Rabbit 06-03-09 10:33 PM

Decent fatigue model
 
I think there is a place for a fatigue model, that does not require micro managing or sit-down strikes by the crew. The maximum downside for a fatigued crew shoule be something like a 50% reduction in effectiveness, i.e. loss of engine speed, longer load times, missed sightings etc

Jimbuna 06-04-09 05:38 AM

Wolfpacks and fully working AI subs http://www.psionguild.org/forums/ima...ies/pirate.gif

Jaman 06-04-09 06:08 AM

What i miss about the lack of Wolfpacks is not the potencial offensive threat they represent, but the targets for the enemy escort they also could be. :D

Jukra 06-04-09 07:24 AM

Quote:

Originally Posted by AndyW (Post 1111738)
With all the mods and workarounds around making this game already a good 400% better compared to the vanilla stock game, what would be the one thing you would like to change if you can?

1. Weather engine for the reasons said
2. Better shallow water operations. Ie. the difficult acoustic conditions, tides, ability to bottom to escape detection. Now it's exactly the wrong way around, it's much harder for U-boat to live in shallow compared to deep waters!

minute 06-04-09 08:20 AM

More intelligent ship behaviour (i.e. not just ship zig-zagging along a very predictable route) and better ship phisics, i.e. fixing the insane breaking/acceleration of large ships.

mookiemookie 06-04-09 08:45 AM

Wolfpacks, definately. It's what U-boats were known for.

Quote:

Originally Posted by Jukra (Post 1112032)
1. Weather engine for the reasons said
2. Better shallow water operations. Ie. the difficult acoustic conditions, tides, ability to bottom to escape detection. Now it's exactly the wrong way around, it's much harder for U-boat to live in shallow compared to deep waters!

:-? Not quite. Shallow water meant death for a submerged U-boat. In sub warfare, depth is your friend.

ichso 06-04-09 08:58 AM

Quote:

Originally Posted by jimbuna (Post 1111989)
Wolfpacks and fully working AI subs http://www.psionguild.org/forums/ima...ies/pirate.gif

If GWX4 isn't giving us that, I would be very disappointed.
(Just kidding :smug:)

Jukra 06-04-09 10:01 AM

Quote:

Originally Posted by mookiemookie (Post 1112056)
:-? Not quite. Shallow water meant death for a submerged U-boat. In sub warfare, depth is your friend.

It meant death if the opponent could find and fix you in the first place. In shallow waters with fresh and salty water mixing, different temperature waters etc. it was very hard to find a submarine, even during 1980's. Moreover, if there's a lot of skerries etc. even schnorkeling wasn't as risky as in open waters.


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