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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: May 2005
Location: Germany
Posts: 133
Downloads: 66
Uploads: 0
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With all the mods and workarounds around making this game already a good 400% better compared to the vanilla stock game, what would be the one thing you would like to change if you can?
- the weather model - the incompetent helmsman - the game telling you when the enemy lost contact with you - more sub types - the old graphic engine - more compartments to walk around (diesels, torpedo room) - interactive BdU orders - multiplayer / wolfpacks - enemy a/c mot using depth charges / Fidos - better enemy escort AI etc. etc., add your most wanted wish To me it's the weather engine that drives me crazy ![]() Cheers,
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currently U-200 (Type IXD2) Ltn.z.See Schonder, 2nd patrol (July 1943) [SH3 1.4b + GWX 2.1 @ 90% realism + U-Jagdtools + LRT + Seadbed Repair, DiD] TOTAL: 11 careers, 47 patrols, 1,033 days at sea, 633,585 tons sunk |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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For me it would have to be Wolfpacks,when you think of the Atlantic War,its one of the first things that spring to mind
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#3 |
Pacific Aces Dev Team
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There crude workarounds for the weather problem. Not perfect, but reasonable. But for the wolfpacks there is no good substitute
![]() To me wolfpacks is the key feature missing in this game yet. When, and if, the GWX4 guys manage to implement a similar AI sub as we have today (thanks to sergbuto) combined with SH4's ability to actually call the pack, we will have done a giant step forward.
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One day I will return to sea ... |
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#4 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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Wolfpacks!
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#5 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
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#6 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Packs would be THE game changer. I would like to see some different orders in the game, and acknowlegement for completeing them. By orders I'm talking about like when you begin prewar. you could have to go to Scappa and take depth measurements outside, inside, and around the enter points. Or you could, I don't know transport the Ark of the Covenant to secret location?
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Just help someone.....it makes a difference |
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Another big problem is that IA boats don´t dive or surface, so in case of a wolfpack, they are sitting ducks in the surface or pinned down at periscope depth with the limited speed and range
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#8 |
Briar Patch Runner
![]() Join Date: Oct 2007
Location: Tucson, AZ
Posts: 95
Downloads: 89
Uploads: 0
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I think there is a place for a fatigue model, that does not require micro managing or sit-down strikes by the crew. The maximum downside for a fatigued crew shoule be something like a 50% reduction in effectiveness, i.e. loss of engine speed, longer load times, missed sightings etc
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#9 | |
Nub
![]() Join Date: May 2009
Posts: 2
Downloads: 0
Uploads: 0
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2. Better shallow water operations. Ie. the difficult acoustic conditions, tides, ability to bottom to escape detection. Now it's exactly the wrong way around, it's much harder for U-boat to live in shallow compared to deep waters! |
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#10 |
Loader
![]() Join Date: Jun 2006
Posts: 87
Downloads: 0
Uploads: 0
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More intelligent ship behaviour (i.e. not just ship zig-zagging along a very predictable route) and better ship phisics, i.e. fixing the insane breaking/acceleration of large ships.
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#11 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Wolfpacks, definately. It's what U-boats were known for.
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#12 |
Nub
![]() Join Date: May 2009
Posts: 2
Downloads: 0
Uploads: 0
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It meant death if the opponent could find and fix you in the first place. In shallow waters with fresh and salty water mixing, different temperature waters etc. it was very hard to find a submarine, even during 1980's. Moreover, if there's a lot of skerries etc. even schnorkeling wasn't as risky as in open waters.
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#13 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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AI improvements (ships which are not so robotic) is at top of my personal never-gonna-happen-in-SH3 wish list.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#14 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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The weather.
I am yet to see a fix that produces a good balance of weather.
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#15 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Currents and better thermal layers and all the above.
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