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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I hate that Above stuff.
![]() Anyway, I didn't work the sensor stuff for GWX, but I understand ALL the settings involved. To change just one? Can and will most likely affect things you don't want affected. The Game Engine takes into account many factors at every turn. Change just one to much and you can get strange or totally wild results. No two people here will ever agree this Mod or that Mod is perfect. If two people ever do? I'll dance naked on the Empire State Building! (Never mind! Done that years ago! ![]() There are more settings the just what you suggest. ![]() |
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#2 | |
GWX Project Director
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Here is what I mean: http://www.subsim.com/radioroom/showthread.php?t=150987 He certainly doesn't understand how to modify sensors and detection settings in an effective way. The light-factor issue he discusses is only ONE variable that influences how visual sensors and detection work. Other factors include: Size / total surface area of the object to be detected... Speed of the object to be detected... Crew quality of the unit attempting to locate the object... Distance of the object to be detected... Other atmospheric conditions such as fog... Night attacks by U-boats in real life were commonplace. Whether makman94 likes it or not, his complaint about "values being setted too low" actually confirms that things we've done for the sake of historical accuracy ARE WORKING PROPERLY within the confines of the game system. ![]() Makman94, I set the sensors values in GWX. I don't recall you being there when any of the development or testing occurred. With respect, you are viewing things through a tube... and you need a wider lens. Besides, later in the war when radar becomes commonplace... light factors and atmospheric conditions no longer matter. |
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#3 | |
Canadian Wolf
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With regards to the above thread, as noted I closed it and suggested he reword the thing and post a new one. |
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#4 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
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What the heck is WAC?
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#5 |
Eternal Patrol
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The simple fact is that submarines are smaller and lower in the water than the ships they stalked. Though it ocassionally happened differently, for the most part the u-boats spotted merchants and destroyers at night long before the merchants and destroyers spotted them, and the night surfaced attack was considered the best way to do it until the coming of radar.
War Ace Campaign. http://www.subsim.com/radioroom/showthread.php?t=128050
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#6 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
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Thanks Steve.. I am so far outside the loop... Its cold here on Pluto!
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#7 |
Seaman
![]() Join Date: Jun 2008
Location: Cruising the Norwegian coastline
Posts: 39
Downloads: 7
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I haven't been on the sea at night, but I've been in the mountains and desert far away from any lights and I'll say this: most folks don't realize how dark dark really is.
But I also wonder how effectively SH3 models the difference in height? If there is no moon, but a clear sky, ship silhouettes should not be that hard to see as they blot out the star-filled sky. The submarine, however, has to be spotted against an all-water background and that is a huge advantage for the sub. |
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#8 | |
Hellas
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