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Old 04-27-09, 11:34 PM   #1
Madox58
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Quote:
Originally Posted by makman94 View Post
above with green
I hate that Above stuff.


Anyway,
I didn't work the sensor stuff for GWX,
but I understand ALL the settings involved.

To change just one?
Can and will most likely affect things you don't want affected.

The Game Engine takes into account many factors at every turn.
Change just one to much and you can get strange
or totally wild results.

No two people here will ever agree this Mod or that Mod is perfect.
If two people ever do?

I'll dance naked on the Empire State Building!
(Never mind! Done that years ago! )

There are more settings the just what you suggest.
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Old 04-28-09, 07:28 AM   #2
Kpt. Lehmann
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Quote:
Originally Posted by privateer View Post
I hate that Above stuff.


Anyway,
I didn't work the sensor stuff for GWX,
but I understand ALL the settings involved.

To change just one?
Can and will most likely affect things you don't want affected.

The Game Engine takes into account many factors at every turn.
Change just one to much and you can get strange
or totally wild results.

No two people here will ever agree this Mod or that Mod is perfect.
If two people ever do?

I'll dance naked on the Empire State Building!
(Never mind! Done that years ago! )

There are more settings the just what you suggest.
Well, makman94 obviously has some sort of axe to grind with GWX and that is okay.

Here is what I mean: http://www.subsim.com/radioroom/showthread.php?t=150987

He certainly doesn't understand how to modify sensors and detection settings in an effective way.

The light-factor issue he discusses is only ONE variable that influences how visual sensors and detection work.

Other factors include:

Size / total surface area of the object to be detected...

Speed of the object to be detected...

Crew quality of the unit attempting to locate the object...

Distance of the object to be detected...

Other atmospheric conditions such as fog...

Night attacks by U-boats in real life were commonplace. Whether makman94 likes it or not, his complaint about "values being setted too low" actually confirms that things we've done for the sake of historical accuracy ARE WORKING PROPERLY within the confines of the game system.

Makman94, I set the sensors values in GWX. I don't recall you being there when any of the development or testing occurred.

With respect, you are viewing things through a tube... and you need a wider lens.

Besides, later in the war when radar becomes commonplace... light factors and atmospheric conditions no longer matter.
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Old 04-28-09, 07:49 AM   #3
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Quote:
Originally Posted by Kpt. Lehmann View Post
Well, makman94 obviously has some sort of axe to grind with GWX and that is okay.

Here is what I mean: http://www.subsim.com/radioroom/showthread.php?t=150987
I don't think he does, he just has a question(s)\input regarding it. I think he is being sincere with this and it is being lost in translation due to the language difference.

With regards to the above thread, as noted I closed it and suggested he reword the thing and post a new one.
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Old 04-28-09, 09:16 AM   #4
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What the heck is WAC?
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Old 04-28-09, 11:44 AM   #5
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The simple fact is that submarines are smaller and lower in the water than the ships they stalked. Though it ocassionally happened differently, for the most part the u-boats spotted merchants and destroyers at night long before the merchants and destroyers spotted them, and the night surfaced attack was considered the best way to do it until the coming of radar.


Quote:
Originally Posted by Hanomag View Post
What the heck is WAC?
War Ace Campaign.
http://www.subsim.com/radioroom/showthread.php?t=128050
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Old 04-28-09, 12:44 PM   #6
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Thanks Steve.. I am so far outside the loop... Its cold here on Pluto!
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Old 04-28-09, 02:46 PM   #7
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I haven't been on the sea at night, but I've been in the mountains and desert far away from any lights and I'll say this: most folks don't realize how dark dark really is.

But I also wonder how effectively SH3 models the difference in height? If there is no moon, but a clear sky, ship silhouettes should not be that hard to see as they blot out the star-filled sky. The submarine, however, has to be spotted against an all-water background and that is a huge advantage for the sub.
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Old 04-28-09, 09:23 AM   #8
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Quote:
Originally Posted by Kpt. Lehmann View Post
Well, makman94 obviously has some sort of axe to grind with GWX and that is okay.---you are wrong at this.

Here is what I mean: http://www.subsim.com/radioroom/showthread.php?t=150987 --the object of this tread is different from our object here

He certainly doesn't understand how to modify sensors and detection settings in an effective way. --i had tweaked the values i mentioned in my own version and till today i hadn't notice any strange conficts.

The light-factor issue he discusses is only ONE variable that influences how visual sensors and detection work.

Other factors include:---ouf ! you had made me run this mission a hundrend times.the new foto is one moment before collision at full speed

Size / total surface area of the object to be detected...--i am tottaly surfaced

Speed of the object to be detected...---i am at full speed

Crew quality of the unit attempting to locate the object...--don't know about this

Distance of the object to be detected...---its one moment before inpact

Other atmospheric conditions such as fog...--its tottaly clear night

Night attacks by U-boats in real life were commonplace. Whether makman94 likes it or not(politeness is one of my rules in life.the point here is not what i like but what is the proper), his complaint about "values being setted too low" actually confirms that things we've done for the sake of historical accuracy ARE WORKING PROPERLY--i don't think that what i am showing here is working properly within the confines of the game system.

Makman94, I set the sensors values in GWX. I don't recall you being there when any of the development or testing occurred.---sorry,i didn't understand what you mean

With respect, you are viewing things through a tube... and you need a wider lens.---again you are wrong here.i am saying that this can be fixed.my opinion is that in clear night you had to be spotted.

Besides, later in the war when radar becomes commonplace... light factors and atmospheric conditions no longer matter---this mission i created is taking place at 1/july/'43 but i don't know if this really matters.
the foto:

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