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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
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i have tried '700 Clickable range dial for US TDC' thru gsme and
'Manual Range & Mast Height Dial Fix for v1.4 & v1.5ickable range dial for US TDC' input' manually changing 'dial.cfg'. how i understand is one can move outer st-meter ring by click-hold-drag and set mast hieght. then also click-hold-drag inner ring and set range manually. however, i still can't grab that inner ring, it always grabs outer ring. what am i doing wrong? ![]() edit: never mind, changes did take. manual changes is working. Last edited by DaveR; 04-18-09 at 02:47 PM. |
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#2 |
Sea Lord
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Where is that mod ?
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#3 |
A-ganger
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Manual Range and Mast Height Dial Fix for v1.4 and v1.5 by Munchausen
is in the downloads menu/ gameplay mods. |
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#4 |
A-ganger
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does anyone know how to calibrate it? or is this meter-english thing. i set 6000 yards and tdc get 5550 (roughly), which is a meterstoyards conversion. i find it odd that the stadi-meter would be in meters!!!
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#5 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#6 |
Sea Lord
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Got it working...
Just click on the inner wheel and rotate it.. It rotates through 360 degrees and resets the range on each lap. All you do is rotate it until the marker is on the correct range. You can ignore the mast height section if you like, but it is still usable as well This helps a great deal with long ranges. Even if your range is out by 10% or so, the fine tuning of the torp angle is enough to fire a spread to hit. Metres.. Yards... Which mission settings are you using... Authentic/Metric. ![]() |
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#7 |
Stowaway
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when you use this with the SCAF which fixes some inaccurate demensions and rec manual data, your targetting is much more accurate
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#8 |
Navy Seal
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But more accurate shooting due to unreasonable means is not authentic at all! Real subs which lost their radar and were dependent only on their stadimeter would waste between half and two-thirds of their torpedoes just to get a hit. It took more than that to sink the target.
Here we are insisting on one torpedo, one sunk. Not reasonable within the framework of simulation. Why do our tonnage numbers dwarf that of a real sub? Then we're going to make it even easier? Why not play Ratchet and Clank instead? Reality was very messy and we just try to tidy it up so it all makes sense to us. Guess what? It didn't make sense to them.
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#9 | |
Stowaway
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true but then you get into the grey area of making numbers inaccurate only for the purpose of creating the illusion of reality because you have a game that doesnt allow you to get true random results with semi accurate info. how can you model accuracy of torps to change with sea states, too bad we dont have a gyro error node we could set to have wobbly torpedo courses effected by sea state. i think that would be the best and most realistic results. even if the info is accurately inaccurate ![]() i think the poor real life results were mainly from the shorter US torpedos not staying true to course from wave effects and not poor solutions. even though the data wasnt spot on, they would quickly make their own changes to the manual numbers with their own corrections and pass those on to others just like they would do their own torpedo mods and share those tricks as well. i dont think we give them enough credit for adjusting to an inaccurate rec manual and getting accurate targeting based on their own tweaks to it even though results werent great. Last edited by Webster; 04-23-09 at 10:23 AM. |
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#10 |
A-ganger
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i agree with webster. i did a radar tracked shot with 3 torp spread and only one hit (although, one just ran out of steam short of hitting the guy behind). my only problem is, when i spin in 6000yds, i would like it to say somewhere around 6000 and not around 5500 in the tdc.
i'm pretty sure i set authentic, not metric. SCAF?? ![]() |
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#11 | |
Stowaway
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http://www.subsim.com/radioroom/showthread.php?t=126016 |
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#12 | |
Silent Hunter
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![]() The Mark 14 may have had its share of problems, but they were not due to the ocean being so choppy and rough that it would make torpedoes run off course. If there were problems with torpedoes running off course (as was the case most often with Mark 10s) it was because of a faulty part in that particular torpedo or, in the case of the Mark 10, because the torpedoes had been used repeatedly in target practice, thus wearing down the steering mechanism of the torpedo. All of this is documented in the patrol reports and the research conducted to weed out the faults of the Mark 14.
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#13 |
Stowaway
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#14 |
Sea Lord
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RR, I would think that this depends on what % reality one plays at.
What I find at 100%+ that if I either enter the range with the stadimeter, or manually, there are errors in both. Which in a way is it's own reality - if not reality itself. Ellimating these errors with the PK in the standard methods, helps with the final solution obtained. There are a lot of times that I do not stick my scope out, due to that escort 50m away, and enter the stadimeter range manually on the last 'known range' of the target - without a target lock one's range is limited which is a bit cumbersome, so 'I asked the dockyard techies to change this' ![]() |
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#15 |
Silent Hunter
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CapnScurvy would be the one to answer that.
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