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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Navy Seal
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But more accurate shooting due to unreasonable means is not authentic at all! Real subs which lost their radar and were dependent only on their stadimeter would waste between half and two-thirds of their torpedoes just to get a hit. It took more than that to sink the target.
Here we are insisting on one torpedo, one sunk. Not reasonable within the framework of simulation. Why do our tonnage numbers dwarf that of a real sub? Then we're going to make it even easier? Why not play Ratchet and Clank instead? Reality was very messy and we just try to tidy it up so it all makes sense to us. Guess what? It didn't make sense to them.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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