![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#13 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
I think it's very very not simple problem ...
Because it is connected with crew skinmorphing and may be with adjustment of bump mapping ... ![]() You can simply turn off alpha in VolumetricFogPS.fx: Befor: return float4( fogColor/*+brightness*/, alpha*0.5); After: return float4( fogColor/*+brightness*/, alpha*0); ... But this action will have the same effect as well as turn off Volumetric Fog ... ![]()
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-27-09 at 07:42 AM. |
![]() |
![]() |
|
|