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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Stowaway
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#17 |
Stowaway
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Ok so I already tried aiming without ships icon in torpedo tutorial and I made 2/2 direct hits. I just wish I had more accurate ruler to measure the distance to target.
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#18 | |
Loader
![]() Join Date: Apr 2009
Location: Warrington
Posts: 88
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I will make one tonight |
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#19 |
Stowaway
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Maybe I could use it in-game. Just not sure.. Do I need to use OLC GUI for that ?
![]() I'm focused on one thing now. I need to figure out how to faithfully measure the distance to target in any weather while not using ship icons. Getting AOB and speed woun't be a problem I guess. |
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#20 |
Eternal Patrol
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Two mods give you the whiz-wheel ingame: OLC-GUI and U-Jagd Tools. U-Jagd is the older and simpler mod; it gives you the tools to do the job. OLC-GUI adds on that and gives you a completely new screen to work with.
Either one is great to use for manual targetting.
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#21 |
Stowaway
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Okay. I decided to try U-Jagd tool first.
This is the link: http://www.subsim.com/radioroom/show...16&postcount=1 Will it be compatible with GWX 3.0 ? |
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#22 |
Eternal Patrol
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Should be, as it adds tools to the periscope and UZO stations and not much else. I used it with GWX 2.1 with no problems. Haven't put it on 3.0 simply because I have so little time to play manual targetting has become something of a bugbear for me.
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#23 | |
Stowaway
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Tried this tool and I like it ![]() Just intallation could be JSGME compatible ![]() One more question I would still like to ask. for example original NSS_Uboat2A_shp.tga is 1.16 MB while tweaked NSS_Uboat2A_shp.tga is 7.21 MB ? Why is such big difference here if it only makes Bearing tool look bigger on nav map ? Thank You |
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#24 | |
Stowaway
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#25 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
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Great! The in-game versions work well also, and some people swear by them, but personally I prefer something solid in my hand.
You could also use a generic slide rule. I used both a linear slide rule and a circular one before Hitman gave us this great whiz-wheel. The only difference with using a regular slide rule is you have to do one extra step to convert meters per second to knots.
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#26 |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
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Here's an interesting whiz wheel that only uses three bearings (at equal time intervals) to calculate the angle-on-bow. Speed and range are not involved.
http://files.filefront.com/3BearingA.../fileinfo.html cheers |
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#27 | |
Silent Hunter
![]() Join Date: Dec 2004
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But please let that not inhibbit somebody to try it out. Given enough time it is very accurate.
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My site downloads: https://ricojansen.nl/downloads |
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#28 | |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
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See I don't get this whole wheel. People make it sound like you can get the AOB in 10 seconds and then just fire with no regard for target speed or range. Even if its s shortcut to get AOB, don't you still need 2 or 3 timed plots to get speed. I am talking about a game with no nav updates so you don't have range by looking at ship icons.
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#29 |
Pacific Aces Dev Team
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Yes it only gets you the AOB, but between two observations you can use the fixed wire method (A method used n german U-Boats of WW1 and WW2 in certain situations) to get speed. With those two values (AOB and speed), as long as you shoot at a zero Gyro Angle, distance won't matter.
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One day I will return to sea ... |
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#30 |
Stowaway
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I feel like I'm using quite "ancient" way to measure distance, speed, AOB.
Without any whiz-wheel so far. All I do is: lock the target with attack periscope at dead stop. ID the ship. Measure the distance with periscope, while keeping in mind its bearing on my periscope I mark the location of the ship on nav map. Letting the clock go for 3.15 min. Then the same procedure again measure distance, mark the target on nav map. When I already got two marks I draw a line through them to get a course and resolve AOB from last mark position on the map. I measure distance between those two marks I made, multiply it by ten and I get the speed. All whats left to do is to enter values to TDC and fire. Disadvantages: when in heavy seas it is PITA to get accurate distance with periscope. |
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