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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   AoB finder wheel (https://www.subsim.com/radioroom/showthread.php?t=150441)

Sea Hawk 04-09-09 03:24 PM

AoB finder wheel
 
I’m new to the simulation.
Got it 2 wks ago, I’ve got board of the easy settings and last night scored a couple of kills at reality over 70%.

These are excellent:-
The Hunt: An illustrated example of how to sink a ship
Wazoo's Manual Charting & Targeting Tutorial
Silent Hunter III Community Manual

I would love to try to the AoB finder wheel, but I've clicked on as many links as I can find and none of them work.

Can someone point me in the right direction please?

makman94 04-09-09 07:12 PM

Quote:

Originally Posted by Sea Hawk (Post 1080960)
I’m new to the simulation.
Got it 2 wks ago, I’ve got board of the easy settings and last night scored a couple of kills at reality over 70%.

These are excellent:-
The Hunt: An illustrated example of how to sink a ship
Wazoo's Manual Charting & Targeting Tutorial
Silent Hunter III Community Manual

I would love to try to the AoB finder wheel, but I've clicked on as many links as I can find and none of them work.

Can someone point me in the right direction please?

hello Sea Hawk,
you will find it here : http://hosted.filefront.com/joegrundman/

bye

Puster Bill 04-09-09 08:02 PM

Might I suggest you make yourself one of these:

http://img179.imageshack.us/img179/5618/dsc00014um0.jpg
http://img185.imageshack.us/img185/5185/dsc00013ym5.jpg

You can find the files necessary to build it in this thread:
http://www.subsim.com/radioroom/showthread.php?t=114351

You can find an *EXCELLENT* set of instructions, with examples, in this thread:
http://www.subsim.com/radioroom/showthread.php?t=126824

I swear by my angriffscheibe.

klh 04-09-09 08:32 PM

I also never leave port without my Angriffsscheibe!

Contact 04-10-09 03:10 AM

So it's easy to calculate AOB when you see ship icons on the map. I wonder how to calculate it without ship icons present ? :hmmm:

This also concerns in calculating target speed using 3.15 min tactic :\

kranz 04-10-09 04:58 AM

Quote:

Originally Posted by Contact (Post 1081255)
So it's easy to calculate AOB when you see ship icons on the map. I wonder how to calculate it without ship icons present ? :hmmm:

what do you mean? I just mark first bearing contact, wait 3.15, mark 2nd on the nav map, draw a line to get course, I check my wheel and change course to get sth near AOB 90, then you calculate AOB once again before shot. I play at 100% on NYGM

Contact 04-10-09 06:15 AM

Quote:

Originally Posted by kranz (Post 1081283)
what do you mean? I just mark first bearing contact, wait 3.15, mark 2nd on the nav map, draw a line to get course, I check my wheel and change course to get sth near AOB 90, then you calculate AOB once again before shot. I play at 100% on NYGM

In calculating speed you measure distance which you get BEFORE AND AFTER 3.15 min ant multiply it by ten. The thing is you see a ship icon on the map which helps you to do the markings. My point of question was how would you calculate the speed or AOB without seeing ship icons on the navigation map ?

kranz 04-10-09 06:55 AM

I have Bearing Overlay 3.0. I raise the scope, I see the target-you can either use the stadimeter or mast height to get the range. E.g- small merchant 4500 meters, bearing-50 deg. You start the stopwatch and immediately go to navi map. You zoom enough to get nice precission and draw a like from the center of you sub to 4500 meters using Be.Overlay markings. Then you wait 3.15 and do the same. Now you have to connect those lines, I mean those "points" with a third line which gives you target course. That's the way how I do it.:yeah:

Contact 04-10-09 07:06 AM

Quote:

Originally Posted by kranz (Post 1081325)
I have Bearing Overlay 3.0. I raise the scope, I see the target-you can either use the stadimeter or mast height to get the range. E.g- small merchant 4500 meters, bearing-50 deg. You start the stopwatch and immediately go to navi map. You zoom enough to get nice precission and draw a like from the center of you sub to 4500 meters using Be.Overlay markings. Then you wait 3.15 and do the same. Now you have to connect those lines, I mean those "points" with a third like which gives you target course. That's the way how I do it.:yeah:

So does that bearing overlay disables ship icons on the map ?

I've found a thread about it here: http://www.subsim.com/radioroom/arch...p/t-79912.html

but it is quite old already ?

kranz 04-10-09 07:20 AM

Quote:

Originally Posted by Contact (Post 1081328)
So does that bearing overlay disables ship icons on the map ?

I've found a thread about it here: http://www.subsim.com/radioroom/arch...p/t-79912.html

but it is quite old already ?

I guess not though I have never played with icons ON. Bearing overlay is a TGA file with a very detailed series of circles giving 0-360 deg. divisions. Without B.O you wouldn't be able to mark bearing like 33, 247, etc. When I launch the game later on I will take some ss and post it here.

and, yes, Bearing Overlay is old but I guess there is nothing better.

Contact 04-10-09 07:30 AM

Quote:

Originally Posted by kranz (Post 1081332)
I guess not though I have never played with icons ON. Bearing overlay is a TGA file with a very detailed series of circles giving 0-360 deg. divisions. Without B.O you wouldn't be able to mark bearing like 33, 247, etc. When I launch the game later on I will take some ss and post it here.

and, yes, Bearing Overlay is old but I guess there is nothing better.

Nice nice.. I want to give a try on this. Will I find this B.O. file in our download section ? Aaand how should I make ship icons dissapear from my nav map ?

Danke :up:

kranz 04-10-09 07:41 AM

Quote:

Originally Posted by Contact (Post 1081334)
Nice nice.. I want to give a try on this. Will I find this B.O. file in our download section ? Aaand how should I make ship icons dissapear from my nav map ?

Danke :up:

Dunno about dl section but if you don't find it PM me with your e-mail, I will send you the file.(it's quite small) To disable icons you have to turn off proper option in Realism settings.

XLjedi 04-10-09 07:41 AM

Quote:

Originally Posted by Contact (Post 1081334)
...how should I make ship icons dissapear from my nav map ?

In the game difficulty/realism settings just remove the checkmark from "Map Updates On" presumably, you'll be playing at 100%.

Contact 04-10-09 07:51 AM

Quote:

Originally Posted by aaronblood (Post 1081339)
In the game difficulty/realism settings just remove the checkmark from "Map Updates On" presumably, you'll be playing at 100%.

Thanks I was not sure what this option does and since it does not have an impact on realism I always left it on.

Left to get bearing overlay 3.0.

I already feel small flames rising in my eyes from a thought I will get back on the hunt in a better shape :arrgh!:

XLjedi 04-10-09 08:04 AM

Quote:

Originally Posted by Contact (Post 1081345)
Thanks I was not sure what this option does and since it does not have an impact on realism I always left it on.

Left to get bearing overlay 3.0.

I already feel small flames rising in my eyes from a thought I will get back on the hunt in a better shape :arrgh!:

It only has no impact on realism if you have GWX installed. I never thought that it was a particularly good idea to set it that way because I couldn't tell when someone said they play GWX at 100% if they meant they played with map updates on/off... but it is, what it is.


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