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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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Your object's parent ID should be the node's ID.
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#2 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
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Cheers SquareSteelBar
but I have a problem... when I create a node then I add then "append new child chunk" and select "3D model type 1/101" the 3D object goes to root imediatly like it was "append new chunk". Once the 3d object created the parent ID = N/A and I don't seem able to change it. I'm using S3D v0.9.4 Since I could be trying this wrongly...is there a better way to add that 3D object under a node? Thanks |
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#3 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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Not the 3D object himself is appended to a parent ID but it's node...
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#4 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() Quote:
keltos |
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#5 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
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Great!!!
many thanks Keltos and SquareSteelBar ![]() now the process is clear, I wasn't moving the 3D object to the node. I assumed by adding a new child it shouldn't have done that automatically ![]() It is now working now is just matter to figure out how to make the dynamic shadows working ![]() |
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#6 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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@Thyro,
One thing not commented on, your 3D node # must be lower than the node that it is linked to. Otherwise it will not work. Notice in Keltos' picute the 3D model is Node 1608 and the node it is linked to is Node 1612. Peabody
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Guys, I'm sorry, I'm too busy and can't help...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#8 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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@peabody
Thanks for the heads up ![]() Does dynamic Shadows really work on SH4? I've also added a node+3D+control+DynamicShadow added a "black" material as shadow but no effects. (I have the main cfg with active shadows btw). Thanks
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"The good news is that you’re never, ever more than 6 miles from land. The bad news is, the land is straight down!" ![]() Last edited by thyro; 03-22-09 at 07:10 AM. |
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#9 |
Stowaway
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i need help
im looking at the shells.zon file and the entire tree is anonomous with nothing to show what anything is. how will i know if im adjusting a 14" gun or a 3.5" gun im sure this has been answered before somewhere but i didnt have time to read all 50+ pages of posts lol. is there a plug in or something i forgot to add? |
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