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#11 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I can't say much about hardware required other than that you need a modern pc (and not a bottom line one). With both the torp room and engine room, the number of vertices almost quadruples (Tomi may or may not need to reduce/optimize the meshes a bit), and the number of texture memory required for the interior is probably 3x compared to stock. The animations sofar don't seem to have a very big impact on fps - I noticed a drop of about 3 fps for one engine - but this also depends on your GFX card and overal system performance. It could be more for others.
Whether or not the hatch is opened or not will not make a very big difference. The game unfortunately is limiting us in the ability to clip out objects from rendering. The only option I have is to use 3 different dats (or at least, that's what I know now) allowing for their own camera sector (outside that sector, nothing gets drawn, but most uboats already use these 3 dats). I will see what works best...
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