![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
open 1 file,
then select open from the files menu and open whatever you want. If you want to compare the original file to the one you plan to edit, you need 2 copies. |
![]() |
![]() |
#2 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
Thanks yes I dragged and dropped the dat file onto the original one and it opened a new window.
I'm comparing the two files now... ![]() I'm trying to see which will be transferred if possible... ![]() What does File offset mean? Also I've exported obj from one dat file and imported it to another. I've save it as and obj and loaded it as and obj and it worked. I see the mapping now is identical. Have I done it right? chunk size and data size don't match is that a bad thing? Last edited by Wolfehunter; 01-01-09 at 10:14 PM. |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
Yikes, unfortunately a conditional compiler statement (which excludes animation code as this is still being tested) causes this problem. I have it placed incorrectly, but it's an honest mistake that I didn't spot until after looking at it twice. I have not noticed it myself because the conditional code is enabled for me so the problem did not occur here... :/
I will issue a new release tomorrow that will fix this. Until then, don't use S3D to modify files with mesh animations, or get the previous version: [edit] Link removed, updated version posted... I apologize for any inconvenience. I will be happy to fix any corrupted files. Wolfehunter, don't worry too much about chunk and data size, but if you really want to know the data size should always be 12 less than chunk size.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 01-02-09 at 08:22 AM. |
![]() |
![]() |
![]() |
#4 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
Okiedokie chief.
![]() |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I always keep backups of all files so it's no trouble here.
I just stumbled across this problem today and when I came here to post it for you I saw the other CTD report. Hope it saved you some time and trouble. |
![]() |
![]() |
#6 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]()
Happy new year, skwas!
![]() |
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
Update posted:
http://sh4.skwas.net/changelog.aspx [edit] privateer, thanks for the tip. I had done pretty much the same thing last night after CapnScurvy's report. I opened flags.dat and there I saw 8 bytes were dropped by S3D on that controller. It just took me a couple of scans over the code to see the problem, because it got a little messy over the past weeks... ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 01-02-09 at 08:18 AM. |
![]() |
![]() |
![]() |
|
|