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#1 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() ![]() SH5 Lifeboats 2.11 This mod adds Sh 5 lifeboats to destroyed ships. They spawn using the same system as in SH 4. Most ships spawn 0-1 boats, larger 1-3, but some rare ships may spawn even 15 lifeboats. This mod will create lifeboat entrys to the roster for all nations and adds two new ships to the data/Sea folder. SH 5 Spec ops boat simulates both small and large lifeboats. TDW's additional animations are stored in scripts folder. Note: Mod contains lifeboat sounds. There are two wav-files included, one is made by Rubini (only used 30 sec to get smaller file), and other by me. This mod uses OHII 1.4 sh.sdl-sound file for maximum compatability. Installation: Install with JSGME. To get the new roster changes to appear, you must probably restart your campaign, or advance to the next campaign chapter. Changelog: 2.11 -fixed the faulty entry in roster "New Zealand" to "NewZealand". 2.1 -added lifeboats to all new OH II nations. -changed the lifeboat crew appereance to represent regular sailors (no more German Spec Ops commandoes!) 2.0 -further stabilization by TDW and Stoainm -additional animations by TDW 1.0 -added optional soundmod -stabilization by stoainm Installing: Install with JSGME Credits & Thanks: Rongel - base mod TDW - additional animations, lifeboat stabilization Stoainm - adjusting the lifeboat floating effect Rubini - creator of LifeBoatM1.wav (permission asked and granted, thanks again!) Download version 2.11 Happy sailing to all! ![]() Last edited by Rongel; 04-29-12 at 12:18 PM. |
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#2 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Reserved by Rongel
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Did you tested the Oil spots Rongel?
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#4 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
And this might not be for every one, the bouncing may be too much for some, but I really like the lifeboats already! It's a small detail, but it's nice see when you sink a passanger liner, that there are some survivors too! High quality survivors! ![]() Let's just hope that this doesn't crash your game.... |
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#7 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Is not much you can do, they are too small for the waves. A solution would be to scale them, but I dont think you can do this with the tools we have for editing.
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#8 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Like I said, I think they skiped these because they bounce too much on high waves. Anyway, nice finding.. fresh meat for gun practice
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#9 |
Black Magic
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Play with the CG, mass, and displacement. Increasing mass and displacement will require more wave 'force' to make the raft move (pitch and roll). Surfaced displacement has to be greater than mass or it will sink.
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#10 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Are these values solid or can be randomly changed to show different cargo & draught for this same ship class?
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#11 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Reworked again the pitch&roll after TDW sugestions... i improuved a bit.. but i am still limited because the boats are to small... and we modified a lot the waves parameters... but i will say now it is acceptable... i can not do better than that:
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#12 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#13 | |
Willing Webfooted Beast
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Gap, there is a Wooden Lifeboat mod that's for SHIII. Make sure it's not the one your're trying to use in SH5 as it won't work. It could even screw up other SH5 mods that are installed, as it did for me.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#15 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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In the MM "Schleichfahrt" for SH5 uekel seems to use an modified one for sh5.
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