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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#3 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
And this might not be for every one, the bouncing may be too much for some, but I really like the lifeboats already! It's a small detail, but it's nice see when you sink a passanger liner, that there are some survivors too! High quality survivors! ![]() Let's just hope that this doesn't crash your game.... |
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#4 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#5 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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good find, the old SH3 Liveboat mod have texture problems in SH5, and these are looking awesome, they give a important detail back, maybe we could also add high negative score points if you sink one ?
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Stormy...... |
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#6 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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At last.... Good work.
![]() Been waiting for someone to make these spawn. I looked myself, but had no clue how to achieve this. Gratz ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#7 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Posted a download link. I have to go now, so customer care is disabled for sometime. Please let me know what you think, and use at your own risk.
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#8 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Thank you...Nice job
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#9 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Is not much you can do, they are too small for the waves. A solution would be to scale them, but I dont think you can do this with the tools we have for editing.
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