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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I noticed him long time ago when he made the Batlestation mod and the Wasserbomben
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#17 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#18 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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@ Rongel....
Here is my first try... very bad results ![]() Here is my second try: I increased the speed, reduced the draft and i reworked the pitch and roll to be close to immersive.... tell me if you like it and i will send you in PM... if you not like it i can try to rework again EDIT: I will rework more... it is not well balanced Last edited by stoianm; 05-07-11 at 04:12 PM. |
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#19 |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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Not the best Pic.... But this is what I get, and it aint bad.
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#20 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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dont forget to add the "help me" sounds to it, as aviable in the liveboats mod for SH3 (picture above)
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Stormy...... |
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#21 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Thanks for your comments, I'll just post a quick reply, not in the condition to say anything smart
![]() Thanks Stoainm for the tuning, the second video didn't look that bad. And in the real game, you don't really follow these lifeboats, they are just a nice detail. Quote:
![]() This looked really weird, looks like SH 4/ SH 3 boats and crew. Any other have similiar results? The lifeboats should be using SH 5 graphics. Ok, I'll post more tomorrow. And by the way, I'm a really novice what comes to modding, I just followed SH 4 system, I didn't create anything new. ![]() |
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#22 |
Black Magic
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Play with the CG, mass, and displacement. Increasing mass and displacement will require more wave 'force' to make the raft move (pitch and roll). Surfaced displacement has to be greater than mass or it will sink.
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#23 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Are these values solid or can be randomly changed to show different cargo & draught for this same ship class?
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#24 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Reworked again the pitch&roll after TDW sugestions... i improuved a bit.. but i am still limited because the boats are to small... and we modified a lot the waves parameters... but i will say now it is acceptable... i can not do better than that:
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#25 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#26 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Looks a bit weird to have so many spec ops boats.. how about importing the sh4 boats?
And what happens with these boats.. they start moving, despawn after a while, what? |
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#27 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I think these made by rongel are ok... yes.. if you put speed on them they are mooving... test in that mission and you will see... if we import from sh3 will be static... more too wired.. you can easy test... just install the sh3 mod and sink a ship... you will see the lifeboats... in my opinion a lot more realistic the ones that we have now from Rongel... and they are to manny in that mission because the nuber is related to the ship tah you sunk... that one was a very big liner ship... with a lot of persons at board... and some of them were dead in the water also
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#28 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
So there is the possibility to use two different boats, smaller and larger, but we just don't have any 3d-models to use, other than the spec obs boat. Stoainm, thanks for the tuning again, this video looks okay to me ![]() |
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#29 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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Exellent work with the rafts! I like the way they pitch and roll in the movie. I especially like the way they fall into wave valleys - nice gravitation feel.
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#30 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Got the lifeboat sound FX playing! It adds a nice touch, when you sail past the lifeboats and hear their cries... grim. Not sure however if it makes the game unstable if there are many lifeboats in the water, the wav-file is quite large.
And does anybody know who made the sound effect to the SH 3 Wooden lifeboats mod? Iambecomelife? I should get the permission before I can use it. Anyway I'm going to make the sound optional, so many people have so different SH.sdl-files, it's impossible to make all the compatibility versions. So the next WIP version will have roster entries for all countries, modified floating effect by Stoainm, and hopefully optional sound effect. ![]() |
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