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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Check out this website that has 3D models of much needed ships in SH4. Someone could make a mod of this!
Kaga: ![]() Mogami pre conversion: ![]() Webiste:http://www.geocities.jp/usio_no_ibuki/Ships.htm Last edited by miner1436; 04-21-08 at 07:17 PM. |
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#2 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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These ships look like there for il-2 1946, I might be wrong.
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Just because someone modeled those ships doesn't mean they're compatible with SH4 in any way, shape or form.
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#4 |
Torpedoman
![]() Join Date: Dec 2004
Location: Sapporo city Hokkaido JAPAN
Posts: 118
Downloads: 12
Uploads: 0
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About 1or2 years ago ,one of our subsim member Chom who is Japanese asked
him (this website modler) to join sh3 mod for IJN ships . But he were not interesting in sh3 but only cfs2 mod. ![]()
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Think we linked that in the making new ships thread ages back. If not, I emailed it to a few people.
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#6 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
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The site talks about CFS2
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#7 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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All you need is permission to USE the models.
As for not being compatible, no models will be directly compatible with the SH series. However, when S3D has the ability to import export models and texture data via the collada format, then the ability to use such models becaomes available. So I wouldn't shoot this idea down yet. Rather hold on to the info and you may find this becomaes useable in future versions of S3D.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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^^^ exactly.
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#9 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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as long we cannot import 3d models we cannot do anything... thats the problem.
creating a 3d model is not the hook. There are many talented modelers around in moding comunity. Im sure once we can import models there will be tons of new content. You could create a playable jap sub with interior and even launch its searchplane in example. |
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#10 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Can you feel the pressure?? :rotfl:
Back to my if..then..else.. ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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BTW, the old thread:
http://www.subsim.com/radioroom/showthread.php?t=111177 Many links in there, too. Quite useful. tater |
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#12 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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#13 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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New Models
Has anyone ever asked for permission to use these models? I noticed that in the units' readme files, they say that the models cannot be used without permission as opposed to not at all - to me, this seems to indicate that they would be willing to consider requests for use.
The 3d models appear to be in .mdl format - I don't know if this format can be converted into .obj, but I did find some info regarding it online (I won't post any links because I'm sure anyone here who needs to know about .mdl files already knows more about them than me anyway). The poly count looks alright at first glance, although it is not immediately apparent whether they are triangular (which I believe is a requirement of the .dat files for this game). If the files can be converted, they can easily (other than the time it would take) be imported into current .dat files - this has been done many times for SHIII, and I assume SHIV shouldn't be too much different when it comes to using pre-existing cloned .dat files (although I haven't been following SHIV modding too closely lately). The textures will need to be replaced, but that is a small price to pay for these great-looking models (once again, assuming we could use them). BTW - there are also a few there that would be useful to SHIII, such as the HMS Eagle and the Dunkerque class battlecruisers. |
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#14 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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If using SH3 methods to create new SH4-units, the game will basically just render the units like the SH3 engine would (not entirely, but close enough). SH4 units use multiple rendering passes and textures and this can't be imported using available tools right now. That's why not alot of people have really made the effort since the units won't look so good compared to other 'stock' units in the SH4 environment. You are essentially downgrading SH4 back to SH3 that way...
I am working on a Collada-importer which should solve these problems, and hope to have it done anytime in the near future... (avoiding the word 'soon') :rotfl:
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#15 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 404
Uploads: 0
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GUYS
I have at least 95% of the above ships in my library (flying cfs2) in zip format (each one its about 1,5mb). if any one its interested lets pm and i ll send cheers. ![]() |
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