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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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This topic has been discussed many times, and no good solution has ever been found as far as I know. A couple of days ago Captain America asked me about this again (for a mod he is working on) and I only remember theorizing about this topic a couple of months ago, never actually testing stuff. Today I did, and what do you know... I actually found a working fix! The solution is near to what I described back then, just a little different. A very cool workaround that may prove usefull in other scenario's as well...
Here's a small in-game movie for ya: http://sh4.skwas.net/media/props.wmv (8 MB, 30s) Ok, here's a video walkthrough describing how it is done... http://sh4.skwas.net/media/props_tutorial2.wmv (43 MB, 9m10s) If you decide to use this method, please credit me ![]() Oh and one more thing, pardon my english pronounciation :rotfl: [edit] For future reference, here's the first mod that uses this method: http://www.subsim.com/radioroom/showthread.php?t=138374
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 06-19-08 at 05:22 PM. |
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#2 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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I pm'd skwasjer a couple of days ago for help regarding my soon to be released 4 bladed prop mod. I couldn't get the rotation to work properly...thought all my work was in vain.
Then skwasjer came to the rescue! ![]() Excellent job skwasjer. We finally have a true fix for the proper rotation instead of "bandaids". This should be good payback for those that ridiculed your theory on this months ago. ![]() Thank you. |
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#3 |
Stowaway
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wow, thanks skwasjer, thats a great fix for a long standing problem.
you should release it as a ready to go jsgme mod when you have the time. thank you |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Hi Webster, I'm not sure about the entire scope of Captain America's mod, but he is going to use this method for his mod so you can wait for that. I am not planning to make this into a mod myself, and was only interested to find a solution. But I am sure you will see this fix in a few mods soon...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#5 |
Watch
![]() Join Date: Feb 2008
Location: Poland, Zabrze
Posts: 15
Downloads: 41
Uploads: 0
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I hope that this WONDERFUL thingie will be embedded in PE, NSM or will be released as a little self-standing mod ;P I hate that when I show this unbelievable game to my friends and the first thing they always say when watching the external camera is "WTF? You're going ahead and the props are spinning like you're going backwards!" ^^
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#6 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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Yes my mod is going to cover both vanilla and TM for now. I'll change all props on each sub and also add the new 4 bladed model I created to the proper variants (i.e. gato, balao, tench)
Should see a new thread by tomorrow the latest. |
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#7 | |
Stowaway
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![]() Quote:
@ skwasjer - i like single stand alone fixes myself for the reason that joe might want fix a, b & c but mike doesnt like fix b, he only wants fix a & c. stand alones IMO are better because everyone has the most creativity in what they want the game to be their way. that way by simply copying the mods you like into one, each person builds their own large mod customized to them and everything can be available to all without otherwise being forced to make changes you dont want to. |
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#8 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Unfortunatly after 5 " FIVE " patches the propellers are still spinning upsidedown ( the propellers of U-Boot are OK ), and I remember before the patch 1.4 we was already begging UBISOFT to fix the propellers bug , the begging was therefore ....... useless I dont care if the propellers have three or four blades ( I preffer only three blades ), but the wrong spinning decrease the inmersion factor
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What we do in life echoes in Eternity Last edited by tonschk; 08-16-08 at 03:16 PM. |
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