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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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To all of you who keep posting about purple water, lines in the water etc.
I will look into it sometime, but at the moment im taking a break after some very intense months trying to squeeze as much as possible out of the SH4-engine. It's been a fight against the way the engine works, because the SH4-engine has alot of bugs/issues from scratch... One of them being that you can only define one light source which is the sun so when the sun goes behind the horizon the sea would go black unless you had: 1. very calm sea, because then the reflections from the sky could make the water ligter. 2. No dark clouds, because then the shadows of the clouds would make the ocean black. To archive a more natural colour of the water instead of the black silver like ocean which could be seen i modified the shaders so that the clouds shadows lightens up the ocean instead of darken it and had to increase the reflection-power in the scene.dat and the way the different files works. So enjoy PE4 and know that I am aware of the problems ![]() BTW and thanks for the nice comments about this mod it makes both me and Nisgeis happier so that we can try not to concentrate about all the things we wanted to do at the begining of PE4 and the things we had to scrap due to problems with the way the "old" SH4-engine works. Last edited by kriller2; 09-22-08 at 09:14 AM. |
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#2 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Enjoy your much-deserved break, mate. You've truly outdone yourself this time
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#3 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I love the weather effects in this mod. I just experienced a sunrise in a light fog. The sun attempting to break through was really awesome to watch.
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#4 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Kriller,
Agreed, been running this PE4 with TMO, RFB and OM. This is darned near perfection. A must have in the environmental department. Thank you!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#5 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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You guys did a smokin' job... small glitches are bound to happen... Enjoy your well deserved rest!
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#6 |
Canadian Wolf
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Enjoy your rest k2
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#7 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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yes, enjoy your rest
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#8 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
However, your comment made me remember one thing. Some time ago I played around with some particles. At some point I was testing a particle that was travelling along with the sub. I placed it high above the water, sort of like a flare if you will (although it wasn't). But it can illuminate the environment. I have not tested if this can also be done with a light node, but I'm guessing not. In any way, this certainly is something to remember if you want to investigate this again (possibly it can be used to fake dim lightsources at night in a certain radius around the sub)... Regards, skwas
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#9 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#10 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() I obviously have no real clue about what you have modified and experimented with in the shaders and scene.dat/textures etc, nor am I a HLSL guru (I know my way around, made S3D's shaders and other stuff) but have you considered things like lower bound clamping of colors or color ranges? This may pose all sorts of other problems of course, but hey...
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#11 |
Officer
![]() Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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I can live with the purple wake. I thought maybe I missed a fix somewhere. Enjoy your time off, kriller2.
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#12 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Great job kriller, after your break, could you please go to the atlanic and make a Atlanic enviorment mod to go with GWX4 and Operation Monsun.
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Task Force industries "Taking control of the world, one mind at a time" |
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#13 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#14 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#15 | |
Bosun
![]() Join Date: Feb 2007
Location: Tennessee, USA
Posts: 67
Downloads: 149
Uploads: 0
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