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Old 04-28-08, 09:38 PM   #1
clayp
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I'll give it a try.... The problem is I'm in bad health..One problem is very bad diabetes and my eyes are bad...
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Old 04-30-08, 07:22 PM   #2
The Hornet
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Ok something weird happens whenever I edit a 3D model and import it, the model is placed below the water and invisible, I have tried to find out what I did wrong but have had no sucess. Can someone tell me my mistake?

Using Wings3D
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Old 04-30-08, 08:58 PM   #3
ref
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Try to reverse the polygons normals before exporting them as obj, the picture is too small and a bit dark to give a better advice.

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Old 05-05-08, 07:13 PM   #4
Snaptrap
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Thanks allot swasjer for use of your editor. Even though I still had to use Hex Workshop to recheck the work (since the editor is still in Beta), the editor saved me time and made it easier to focus on making the additions to my mod rather than working with numbers.

I should've known better that I needed to cross reference parent id's when matching ammo with a particular weapon. Brain cramp. LOL!
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Old 05-05-08, 07:26 PM   #5
haegemon
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Such a huge work.. :hmm:
What will be the next step?
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Old 05-05-08, 07:57 PM   #6
Snaptrap
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Quote:
Originally Posted by haegemon
Such a huge work.. :hmm:
What will be the next step?
Like you said before the edit; it should be a STICKY!!! He did a fantastic job with the editor and made modding more accessible to those with none or little hex editing knowledge. A see allot more people creating mods because of people like skwasjer.

If this doesn't become a sticky soon, I'll...... I'll...... run my sub into a K-Mart.
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Old 05-05-08, 08:26 PM   #7
cheese123
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How do you change the index number of a node?
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Old 05-06-08, 03:36 AM   #8
skwasjer
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Quote:
Originally Posted by Snaptrap
Thanks allot swasjer for use of your editor. Even though I still had to use Hex Workshop to recheck the work (since the editor is still in Beta), the editor saved me time and made it easier to focus on making the additions to my mod rather than working with numbers.
Glad you like

Quote:
Originally Posted by haegemon
Such a huge work.. :hmm:
What will be the next step?
Well, a model viewer is one thing I have been working on for some time. It's not ready enough for release though, but in some time it will. I may extend this afterwards to show nested nodes/models, and also to view damage zones.

There's also work left in the animations department (mesh/characters).

Truth be told, these two features will pretty much mark the end of the development for me. I have to stop somewhere... Afterwards, I probably will still add new stuff as time permits, but I won't work as active on it as I have the past year.

Quote:
Originally Posted by cheese123
How do you change the index number of a node?
Click on the up/down buttons (with the green arrows) to move a node up or down in the index-order by one step.
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Old 05-06-08, 07:46 AM   #9
Nauticalwolf
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skwasjer,

Help..... please

I have been successfully running your s3d program for the past couple of weeks - building the sub base for pearl harbour.

Work was progressing well if not a little slow as I have been building the sub base by just calculating the required co-ordinates for the various objects.

Last Friday night I shut down my system and on Saturday morning when I tried to open s3d I got the following error message.



Since then I have stripped .net Framework from my system, reinstalled only net 2.0 patched, uninstalled reinstalled - net framework, various firewalls, directX, s3d and again net framework - two or three more times and still - no joy on getting s3d to run.

I'm currently thinking of formatting my 2 terra byte system and reinstalling windows from scratch.... going a little nuts here.

I understand the error message being a clr20r3 is a net framework error with the system.configuration dll.

P1 application
P2 version
P3 time stamp
P4 assembly/module
P5 assembly/module version
P6 assembly/module time stamp
P7 method
P8 IL offset
P9 unhandled exception

I can't understand why its been working great and then - nothing

Please help if you can, I cant think of anything else to try
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Old 05-12-08, 08:50 PM   #10
cheese123
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Quote:
Originally Posted by The Hornet
Ok something weird happens whenever I edit a 3D model and import it, the model is placed below the water and invisible, I have tried to find out what I did wrong but have had no sucess. Can someone tell me my mistake?

Using Wings3D
I am having the same problem, no soultion found.
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Old 05-28-08, 02:57 PM   #11
skwasjer
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The problem is the MTL contains no materials, and also the OBJ files don't have any references to a material (using 'usemtl'). A model must always have a material assigned to every single face, or S3D can't import it.

The error message is not so meaningful but I will correct this in a new version.
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Old 05-28-08, 03:27 PM   #12
Snaptrap
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A program like this should be stickied. It's very well done and complex enough to deserve high regard. Please sticky.
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Old 06-28-08, 06:42 AM   #13
Xantrokoles
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Quote:
Originally Posted by Snaptrap
A program like this should be stickied. It's very well done and complex enough to deserve high regard. Please sticky.
Maybe we can fullfill him this desire?

R.I.P
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Old 06-28-08, 07:34 AM   #14
Digital_Trucker
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Drool, drool. Amen to the sticky request, if there is one thread that deserves to be on the front page, it's this one.

Thanks for the already wonderful tool, skwas, and for what is to come in the future.
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