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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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I'll give it a try....
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#2 |
Watch
![]() Join Date: Dec 2007
Posts: 17
Downloads: 0
Uploads: 0
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#3 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
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Try to reverse the polygons normals before exporting them as obj, the picture is too small and a bit dark to give a better advice.
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#4 |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
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Thanks allot swasjer for use of your editor. Even though I still had to use Hex Workshop to recheck the work (since the editor is still in Beta), the editor saved me time and made it easier to focus on making the additions to my mod rather than working with numbers.
I should've known better that I needed to cross reference parent id's when matching ammo with a particular weapon. Brain cramp. LOL! |
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#5 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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Such a huge work.. :hmm:
What will be the next step? |
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#6 | |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
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If this doesn't become a sticky soon, I'll...... I'll...... run my sub into a K-Mart. |
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#7 |
Gunner
![]() Join Date: Dec 2007
Location: on some striat
Posts: 96
Downloads: 1
Uploads: 0
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How do you change the index number of a node?
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#8 | |||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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There's also work left in the animations department (mesh/characters). Truth be told, these two features will pretty much mark the end of the development for me. I have to stop somewhere... Afterwards, I probably will still add new stuff as time permits, but I won't work as active on it as I have the past year. Quote:
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#9 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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skwasjer,
Help..... please I have been successfully running your s3d program for the past couple of weeks - building the sub base for pearl harbour. Work was progressing well if not a little slow as I have been building the sub base by just calculating the required co-ordinates for the various objects. Last Friday night I shut down my system and on Saturday morning when I tried to open s3d I got the following error message. ![]() Since then I have stripped .net Framework from my system, reinstalled only net 2.0 patched, uninstalled reinstalled - net framework, various firewalls, directX, s3d and again net framework - two or three more times and still - no joy on getting s3d to run. I'm currently thinking of formatting my 2 terra byte system and reinstalling windows from scratch.... going a little nuts here. I understand the error message being a clr20r3 is a net framework error with the system.configuration dll. P1 application P2 version P3 time stamp P4 assembly/module P5 assembly/module version P6 assembly/module time stamp P7 method P8 IL offset P9 unhandled exception I can't understand why its been working great and then - nothing Please help if you can, I cant think of anything else to try
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#10 |
Gunner
![]() Join Date: Dec 2007
Location: on some striat
Posts: 96
Downloads: 1
Uploads: 0
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I am having the same problem, no soultion found.
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#11 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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The problem is the MTL contains no materials, and also the OBJ files don't have any references to a material (using 'usemtl'). A model must always have a material assigned to every single face, or S3D can't import it.
The error message is not so meaningful but I will correct this in a new version.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#12 |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
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A program like this should be stickied. It's very well done and complex enough to deserve high regard. Please sticky.
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#13 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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R.I.P
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#14 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Drool, drool. Amen to the sticky request, if there is one thread that deserves to be on the front page, it's this one.
![]() Thanks for the already wonderful tool, skwas, and for what is to come in the future. ![]() |
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