![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
|
![]()
Congrats on getting it fingered out, Skwas
![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() ![]() ![]() "С чем боролись на то и напоролись" ... OK. About screenshots ... It is better to use standard 3DS Max terminology (for me) ... P.S. and may be ... http://usa.autodesk.com/adsk/servlet...&siteID=123112 http://www.softimage.com/downloads/C...k/default.aspx
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-15-08 at 12:59 PM. |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
I do not understand Russian
![]() @everyone The default settings are all finetuned to use with the Max import/export settings that Anvart has posted in another thread. So basically, you don't have to change anything in Max and S3D if you have previously followed those guidelines. I will post a walkthrough soon (when I release this version) explaining every option (and how to load the extra uv's in Max) for anyone that needs to know... I can't do this for other 3D software, but I'm sure others will.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
Oh, and here's a Yamato twice as wide, with AO map.
![]() ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
![]() ![]() ![]() ![]() SHE'S GONNA BLOW!!! :rotfl:
__________________
![]() ![]() ![]() Let the Beast inside you free! |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
so am I ! way to go skwasjer !!
![]() |
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
ARE YOU READY FOR IT?
Well, just a bit patience :rotfl: Seriously, I've just about finished testing v0.8, which, next to model import/export features a couple of other cool improvements. I still have to do the documentation/installer/website, but I'm happy this is finally sorted now. I'd like to say one thing regarding this release (and more importantly, model import/export), don't 'expect' it to work. This is not to say I did a sh!tty job because I'm sure it will work in most cases, but there's hundreds and hundreds of lines of new code, that most guaranteed will contain one or more bugs somewhere. It's just to make sure everyone takes this new functionality with care, and tests their projects/customizations carefully before releasing any mods. For that matter, consider v0.8 as a whole 'unstable'. I won't publish it either using my autoupdate feature (yet) to prevent the mass from using it (without reading this). You will be allowed to install it side by side with 0.7.x although you can't run them simulteously... This ensures you can fall back if you run into problems. So, make sure you make backups of your own modded files (which you should do regularly anyway), if you start using this release to avoid drama later. I say this all in advance, so you all are warned... Obviously, I appreciate your feedback if you run into any issues. I'm not sure if I'm gonna make it tonight, but I'll try. If not, no later than tomorrow. Get your models from your backup drives, and prepare to lose some sleep people... ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|