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Old 04-13-08, 01:10 PM   #1
sergbuto
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Quote:
Originally Posted by sergbuto
Maybe it will be more convenient to have input for multiple files in S3D, each for diffuse, AO, bump, etc. Say, a menu with type-in bars and Browse buttons to input the file names under diffuse, AO, bump etc headers. Then S3D will know what UV set to get from what file and can offset UV index/numbering for the DAT file. Naturelly, input files need to be prepared accordingly.
I meant multiple OBJ files of course.
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Old 04-13-08, 07:29 PM   #2
skwasjer
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Holy crap, I just noticed one hour ago there's a Save/Load option in the UVW unwrap modifier that saves or loads uvw's from a *.uvw file. Why did nobody tell me!!! :rotfl:

It took me 30 mins to debug the file in a hex editor, change my exporter in another 30 mins and bam, instant multi UV data into Max.

Crap... :rotfl:

On a side note, this obviously won't help users that work in other 3d studio's, so my question is, are there similar functions in ie. Maya/Blender?? If yes, I prefer going this route instead of multi obj-files. All you need is one obj-file, and one uvw file (regardless of number of channels as far as I can tell now)...

I find this very humorous and annoying at the same time... So Maya/Blender users, please look for a similar function and let me know...
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Old 04-14-08, 07:00 PM   #3
skwasjer
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So ok, I implemented both ways, for Max users, they can do the 'easy' method of importing .uvw files. Then there's also the fallback option to import/export using additional .obj files per uv-channel.

Also the number of provided options should give everyone the flexibility to use any 3D studio of choice.

Export works fully, import about 95%. Then the inevitable QA checks, and then release. ETA, probably a couple of days.



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Old 04-14-08, 08:37 PM   #4
Digital_Trucker
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Congrats on getting it fingered out, Skwas I'm sure that's a load off the old shoulders, eh?
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Old 04-15-08, 07:10 AM   #5
Anvart
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"С чем боролись на то и напоролись" ...
OK.
About screenshots ... It is better to use standard 3DS Max terminology (for me) ...

P.S. and may be ... http://usa.autodesk.com/adsk/servlet...&siteID=123112
http://www.softimage.com/downloads/C...k/default.aspx
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Last edited by Anvart; 04-15-08 at 12:59 PM.
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Old 04-15-08, 08:12 AM   #6
skwasjer
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I do not understand Russian

@everyone

The default settings are all finetuned to use with the Max import/export settings that Anvart has posted in another thread. So basically, you don't have to change anything in Max and S3D if you have previously followed those guidelines.

I will post a walkthrough soon (when I release this version) explaining every option (and how to load the extra uv's in Max) for anyone that needs to know... I can't do this for other 3D software, but I'm sure others will.
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Old 04-15-08, 08:36 AM   #7
skwasjer
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Oh, and here's a Yamato twice as wide, with AO map.

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