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Old 03-18-08, 07:41 AM   #7
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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Quote:
Originally Posted by Scottb8411
skwasjer where did you locate that list of commands?1?
Are the commands editable?

All I'm trying to do is have the menu button switch from inactive to active when the antenna is raised. It seemed like a good idea at the time...
As far as I know these are ALL commands that can be used (from cfg's, dat files, etc) but don't hold it against me. I've taken them from the game it's executable a couple of weeks ago to make a new 'setkey' like tool for integration in SH4HQ. There may be more commands hiding somewhere I am unaware of, but I honestly don't think so as the list consists of 473 commands.

No, the list is not editable. Each command internally maps to an id, and is basically linked to a fixed function. Adding textual command strings won't do anything because the game has no mapping to an existing function (if there even is a function defined for that purpose). Very unfortunate, I can think of more commands that would be useful.

[edit] This list can also be used together with S3D. Some controllers have fields where commands must be entered. I'll make sure to integrate this list in S3D as well...

[edit2] Oh and jimi, feel free to integrate the full list into MenuMaker as well...
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