![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seaman
![]() Join Date: Jul 2007
Location: Hillsboro, OR
Posts: 36
Downloads: 124
Uploads: 0
|
![]()
That is very interesting!
Since I wanted the Raise/Lower SD Antenna (toggle_snorkel) button to behave like the periscope button, I tried to edit commands used by the periscope: "Button4CommandToCheckIfIsChecked=Is_ObservationPeriscope_risen_at_all" was edited to "Button6CommandToCheckIfIsChecked=Is_snorkel_risen_at_all" in OrdersBar.cfg. I tried all the lock commands from the cfg file: Is_snorkel_risen_at_all, Is_snorkel_moving, Is_snorkel_active, Is_snorkel_on... Apparently, one cannot simply edit the ordersbar.cg to create a new set of conditions to check. skwasjer where did you locate that list of commands?1? Are the commands editable? All I'm trying to do is have the menu button switch from inactive to active when the antenna is raised. It seemed like a good idea at the time...
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Sonar Guy
![]() |
![]()
Scott,
with the Menumaker you get an menumaker.ini file. There you will see all the commands, listed in categories, i've found for the Sh4. Here you cann checked with skwasjer list and add new commands to get them available in your Sh4Menumaker. |
![]() |
![]() |
![]() |
#3 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]() Quote:
No, the list is not editable. Each command internally maps to an id, and is basically linked to a fixed function. Adding textual command strings won't do anything because the game has no mapping to an existing function (if there even is a function defined for that purpose). Very unfortunate, I can think of more commands that would be useful. [edit] This list can also be used together with S3D. Some controllers have fields where commands must be entered. I'll make sure to integrate this list in S3D as well... [edit2] Oh and jimi, feel free to integrate the full list into MenuMaker as well... ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
|
![]() |
![]() |
![]() |
#4 |
Seaman
![]() Join Date: Jul 2007
Location: Hillsboro, OR
Posts: 36
Downloads: 124
Uploads: 0
|
![]()
Thanks for the explanation.
Also, thanks for the time and effort that you guys put into making this game better than ever. Now I have no excuse, It's time to start a new career! ![]()
__________________
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|