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Old 02-09-08, 09:43 PM   #11
WernerSobe
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Join Date: Jul 2006
Posts: 625
Downloads: 5
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Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by WernerSobe
Quote:
Originally Posted by hyperion2206
I just downloaded your mod and noticed something:

My career has started in 1943 and I'm using contact pistols only, but when I hit a ship the following always happens: No matter where I hit a ship it always breaks in 2. The ships don't always break when the torpedo hits, sometimes they just sit dead in the water and as soon as I get the "she's going down message" the ships explode and break up.
Here's my installation order:

TM 1.7.6
RSRDC_P3_TM_v320
RSRDC_V320_Patch1
NSM 4.0 Classic
this should not happen with this setup. Are you sure you did not overwrite zone.cfg or the torpedo files?
Since I installed NSM after I installed all the other mods I've listed in the first post I couldn't have overwritten NSM's zone.cfg or torpedo files, coud I?
:FI:Rabitski has the same problem as I do: even when I hit a ship at the stern it will break in 2 eventually.
I don't think that deep runners could cause the problem for 2 reasons:
1. I've set the torpedos to contact exploders
2. In 1943 the influence exploder should be deactivated and the game should simulate this as well.
well ive heard this reports from some. Some seem to have that problem, some not. It must be a conflict. It is hard for me to find where the problem is because i dont have it. When i use contact exploders and actualy hit they never break.
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