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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi,
Sorry for interrupting in this thread, but after reading all the responses in the main Reflections of the water thread and reading this thread, I decided I want to help with this and see if we can finish what Dave started. It would be great if you will test the files I send you with ROW and tell me if it has corrected some of the problems you mentioned in this thread. @reallydedpoet Thanks, that is what I was hoping for ![]() @Skwasjer Check your PM Kriller2 Last edited by kriller2; 01-13-08 at 01:05 PM. |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Dawn before sunrise:
![]() Dawn before sunrise2: ![]() Allmost sunrise: ![]() Early before sunrise: ![]() Sun rise: ![]() Unfortunately I don't have an nvidia gfx-card, so Im using CptJokers sunmod, which can be downloaded here: http://www.4shared.com/file/34730571.../SHIV_Sun.html If some of you own a ATI-gfx card with no sun flair ![]() Last edited by kriller2; 01-13-08 at 01:52 PM. |
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#3 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Bless you guys for keeping Dave's legacy alive. My respect to you. And if I may say so, I once again protest vehemently at the lack of an "hats off" emoticon! :rotfl:
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![]() ![]() ![]() Let the Beast inside you free! |
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#4 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Skwasjer corrected 2 bugs in the latest scene.dat and now I haven't seen any choppy ocean while I was playing SH4, I will do some more tests on the new file and send it in a PM
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Really? That's great
![]() I'll go have a look myself ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I've just had a look, and took the following shots. I really have missed out alot the past many months. Never had time to really take a good look at all the awesome mods (due to S3D). Really jaw dropping.
16:30pm ![]() 16:40pm ![]() 16:50pm ![]() 17:00pm ![]() 17:10pm ![]() 17:20pm ![]() 17:30pm ![]() 17:35pm ![]() 17:40pm ![]() 17:45pm ![]() 17:55pm ![]() And just a general shot I really liked (leaving PH, after sunrise): ![]() Pics are from a GTX 8800
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#8 |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Very nice guys, Dave would be proud!
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#9 | |
Canadian Wolf
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