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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Been looking for that particular sound file. Any ideas?
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#2 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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Data/Sound/Sonar.wav
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Sorry, I should have been more clear, I mean the node/controller/whatever.
Each active sensor has "SonarSound" but I cannot find it. The effects like explosions have sounds in the particles.dsd that point to particles.dat IDs, but for the life of me I can't find the same for SonarSound. Seems like if I could, I could add a new effect (that I could attach to a ship via the eqp file) that would make it ping all the time. Some jap escorts drove around pinging, this would simulate this without creating an uber active sonar. |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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SonarSound controllers are only found in AI_Sensors.dat
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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That's it, huh? They have the parent ID of the sonar in question.
I want to make some escorts that constantly ping... |
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