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Old 11-25-07, 11:05 PM   #1
Digital_Trucker
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Default Thanks for the update, and the work

Been there before myself. Always meaning well and expecting to meet the goal and then......... and more :hmm: and more and then and you think it's all done and then .

Personally, I'd rather wait until however long it takes for it to work to your standards than I would want it to be released "one buttock" style. Keep on keepin' on and it will all work out.
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Old 11-26-07, 01:04 PM   #2
Laffertytig
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sounds good to me, happy to hear your still workin on it
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Old 11-26-07, 01:19 PM   #3
tater
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I desperately want the 3d stuff

Tater, patiently waiting, tater.



(not pushing, seriously, just waiting patiently)

Last edited by tater; 11-26-07 at 04:54 PM.
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Old 11-26-07, 04:44 PM   #4
leovampire
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Default all is good when your ready to give it to us

We will be ready to use it I am sure!

Still using the old and just looking forward to the new!

Dave
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Old 11-27-07, 09:46 PM   #5
skwasjer
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For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl:



Ok, back to work on the release version
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Old 11-28-07, 03:41 AM   #6
alamwuhk2a
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Great job, skwasjer! Can't stop to imgaine how powerful is the next version.....
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Old 11-28-07, 03:56 AM   #7
Hitman
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drool ... droool .... drooool ...... DROOOL!!!!
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Old 12-01-07, 09:02 PM   #8
kapitan_zur_see
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Quote:
Originally Posted by skwasjer
For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl:



Ok, back to work on the release version
ARGGHHHH
Damn, i could gladly do with an obscure almost unuseable completely user-unfriendly version of the 3d part if that could allow me to make the textures not glitches with even lots of pain and 5 to 6 aspirins and teaming up with a messy pack3D as a side tool lol

keep up the good work!!
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Old 12-01-07, 09:29 PM   #9
skwasjer
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:rotfl:

Evil huh?
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Old 12-08-07, 11:14 PM   #10
tater
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Quote:
Originally Posted by skwasjer
For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl:



Ok, back to work on the release version
Will there be any support for showing node locations right on the model somehow? Would be very interesting to be able to do this, change the node XYZ, and see it move on the model (just as a set of vertices).
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Old 12-09-07, 07:03 AM   #11
UBOAT234
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Quote:
Originally Posted by tater
Quote:
Originally Posted by skwasjer
For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl:



Ok, back to work on the release version
Will there be any support for showing node locations right on the model somehow? Would be very interesting to be able to do this, change the node XYZ, and see it move on the model (just as a set of vertices).

Confirm and hope...
It would be a very important step
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Old 12-12-07, 11:19 AM   #12
UBOAT234
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Hi SKW,
If I am not mistaken, in this image, is the TMAP chunk?
If yes, what kind of format is? 3ds?
(sorry for my bad English)
Thanks
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