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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Been there before myself. Always meaning well and expecting to meet the goal and then.........
![]() ![]() ![]() ![]() Personally, I'd rather wait until however long it takes for it to work to your standards than I would want it to be released "one buttock" style. Keep on keepin' on and it will all work out. ![]() |
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#2 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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sounds good to me, happy to hear your still workin on it
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I desperately want the 3d stuff
![]() Tater, patiently waiting, tater. (not pushing, seriously, just waiting patiently) Last edited by tater; 11-26-07 at 04:54 PM. |
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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We will be ready to use it I am sure!
Still using the old and just looking forward to the new! Dave |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl:
![]() ![]() Ok, back to work on the release version ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 |
Helmsman
![]() Join Date: Jul 2006
Location: Hong Kong
Posts: 107
Downloads: 12
Uploads: 0
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Great job, skwasjer! Can't stop to imgaine how powerful is the next version.....
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Come from the secret Hong Kong U-boat base |
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#7 |
Pacific Aces Dev Team
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![]() ![]() ![]() ![]() drool ... droool .... drooool ...... DROOOL!!!!
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One day I will return to sea ... |
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#8 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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![]() ![]() ![]() Damn, i could gladly do with an obscure almost unuseable completely user-unfriendly version of the 3d part if that could allow me to make the textures not glitches with even lots of pain and 5 to 6 aspirins and teaming up with a messy pack3D as a side tool lol keep up the good work!! ![]() ![]() ![]() |
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#9 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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:rotfl:
Evil huh? ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#10 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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#11 | ||
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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Confirm and hope... It would be a very important step ![]() |
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#12 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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![]() ![]() Hi SKW, If I am not mistaken, in this image, is the TMAP chunk? If yes, what kind of format is? 3ds? (sorry for my bad English) ![]() Thanks |
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