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#1 |
Grey Wolf
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Answer here : https://kendras-sh3-modding.forumgam...ics-and-theory
Especially : https://kendras-sh3-modding.forumgam...and-theory#112 And IIRC, there is another value for an animated model... |
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#2 | |
Navy Seal
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Location: CJ8937
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![]() So that unlabeled value is related with impact/damage detection. Weird that it isn't stored in the .zon file though. |
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#3 |
Grey Wolf
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#4 | |
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#5 | |
Grey Wolf
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#6 | |
Navy Seal
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#7 |
Grey Wolf
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I'm just doing "reverse engineering". I don't have access to the source code, so I can't explain what's happening... Maybe it's just no more used in SH5, or the behaviour has changed partially...
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#8 |
Navy Seal
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Well, as far as 3D stuff and animations are concerned, SH5 is barely comparable to its predecessors. It still supports the older formats, but dat files included in stock game are few, and flags are the one example of keyframed animations. What applies to SHIII might not apply to it.
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