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Old 02-22-21, 08:17 PM   #20
gap
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Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
Originally Posted by kapuhy View Post
Sh5 engine seems capable of handling models with way higher polycount than stock ones:

https://www.subsim.com/radioroom/sho...ostcount=13419
Yes sure. A few WoW models have already been imported into SHIII, and they are rendered smoothly. If SHIII's engine can handle them, SH5 can as well.

Quote:
Originally Posted by kapuhy View Post
Nice find! Bookmarking this.


Quote:
Originally Posted by kapuhy View Post
Isn't that (reworking for non-commercial uses) already a part of CC Attribution license?
I suppose so, though not all the CC licenses are equal. In any case, getting in touch with Thomas is easy, so I would rather ask him before processing one of his models for game-import.
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