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#22 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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I'm running the CAM in WAC 5.0 with no problems. Well, with no CTD during loading, that is.
Maybe this will help; not sure. This is my current MOD installation: WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 WAC5.01 Realistic Hull Damage WAC5.2 H.sie Supplement to V16B1 WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign Stiebler4C_Addon_for_V16B1 MFM-Improved MFM v3.3 Silhouettes by Izgud ImprovedSmoke1_1 Auto Plot Kiel Canal WAC5 Das_Realistic_Food DD Visible Mines v1.0 DD_Debris_V1.2 hydrophone depth charge Realism_Renown Adjustment Scir_-Tikigod-_repeated_or Torpedo damage Final ver2.0 torpedo trail and wake fix Visible Flags_moderate Wooden_Lifeboats_Mod_1.1 U-Boat VIIB (Skin1 (U-47) Turm 1-2 Pseudodocking for WAC5.0 Terrain_Fix_by Anvar1061 The first thing I do is enable these: WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 WAC5.01 Realistic Hull Damage WAC5.2 H.sie Supplement to V16B1 WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign Once I've done that, I copy/paste and then edit the relevant CAM info into the Stiebler4C_Addon_for_V16B1 mod, following the instructions in Instructions_Stiebler4C_V16B1_Addon and Stiebler4C_patch_Docs. For instance, once the first five (5) mods are enabled, I go to (current game path)/data/Campaigns/Campaign and copy the Campaign_RND.mis and Campaign_SCR.mis from the game folder to the Stiebler4C_Addon_for_V16B1 mod, and then I follow the editing instructions given in Instructions_Stiebler4C_V16B1_Addon and Stiebler4C_patch_Docs. This assures that when I load that mod it has used the current game files as the basis for the CAM modifications. I do the same for every instance Stiebler describes in his instructions, as well as ticking the CAM-ship mod when running HsieOptionsSelector_V16B.exe. This has (so far) prevented any CTD during loading. Hope this helps! |
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