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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1576 |
Swabbie
![]() Join Date: Feb 2020
Posts: 5
Downloads: 2
Uploads: 0
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I am back in SH3 after 13 years!!! Installed WAC 5 and got it working on my PC.
Unfortunately one thing isn´t quite as expected. There is no harbour traffic at all. Mods are enabled via JSGME as: Wac 5.01 Wac 5.0 Campaign Atlantic Baltic almost no mines Wac 5.0 patch 5.2 Wac 5.2 widescreenGUI Ahnenerbe 1920... Any hint? Thank you, Yggie |
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#1577 |
Gefallen Engel U-666
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fallenyggie!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#1578 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 then your other mods. I do not think you are suppose to use the WAC 5.1. Hope this works for you. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#1579 |
Swabbie
![]() Join Date: Feb 2020
Posts: 5
Downloads: 2
Uploads: 0
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Hi Fubar,
thank you ![]() WAC 5.0 Patch 5.0 to 5.2 WAC 5.2 Widescreen what I get now is: high resolution and GUI works, loading screen WAC 5 is ok. Intro is stock SH3 movie and starting campaign is like stock SH3 back in 2005. Game is loading too fast (stock SH3).... |
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#1580 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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This is my mod list for WAC 5.2 : WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 WAC5.2 H.sie Supplement to V16B1 WAC5.0 Stock-GUI with stock tools on navigation map WAC5.0 Full_Interior WAC5.0 Hitman Optics for GWX3 v.1 reworked for WAC WAC5.0 Converted_Heavy_War_Ships_SH4 Q Ship Scirè-Tikigod- repeated order depth charge noise - Rev A - WAC 5.0 TDW Ship Plane Fire Damage Offizier Faces Consolidated Radio Message - Morse Code and Speech WAC5.0 Poor Man Enigmn V2 DD_VisibleMines_V1.0 MFM-Improved MFM3.2 displacement correction mod MFM v3.3 Silhouettes by Izgud This may, may not help you. From what you are describing WAC does not seem to be loading. I can only suggest a clean install again and attempt to load WAC 5.0 and see if that runs for you and then the 5.2 patch and see if that works. If either one of these does not work it is possible you have a corrupted file and need to down load another copy. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#1581 |
Swabbie
![]() Join Date: Feb 2020
Posts: 5
Downloads: 2
Uploads: 0
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Thank you so much FUBAR, this did it! All works fine now. Kiel is full of ships now.
Tomorrow I´ll be on the hunt ![]() Good nicht and good hunting, too Yggie edit: one thing I noticed ever using the mod (except of stock SHIII): terrain (ground) is black (I expected it to be green?). Last edited by fallenyggie; 02-15-20 at 05:06 PM. |
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#1582 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Make sure you have the proper system required, i.e. ; Systemanforderungen / system requirements: CPU: 3-4GHz CPU – je höher die Frequenz desto besser RAM: 4GB freies RAM – mehr können Ruckler evtl. verhindern GPU: AMD 7750 und höher oder Nvidia GTX660 und höher mit 2GB RAM CPU: 3-4GHz CPU –more high frequenzy is better RAM: 4GB free RAM – more can avoid stuttering GPU: AMD 7750 and higher or Nvidia GTX660 and higher with 2GB RAM Since you are using Steam, make sure you have that set up properly on your hard drive. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#1583 |
Nub
![]() Join Date: Oct 2017
Posts: 3
Downloads: 48
Uploads: 0
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A few commands in the HUD aren't working. In particular, the periscope commands (fully raise or fully lower) aren't working for the attack or observation periscopes. Furthermore, the captain's menu isn't working. Is there a way to fix this?
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#1584 |
Gefallen Engel U-666
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gothvain!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#1585 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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Clean install, everything working nice-and-neat. Started pre-war, ran 6 patrols and was transferred to a training cadre. Started with a new Captain (using SH3Commander) and again everything fine. It's mid-March, 1940, and in grid AN, I encounter a small convoy of three ships lead by an armed trawler, all Holland-flagged.
Heading to intercept for a stop-and-search, at approximately 6-7 klicks the armed trawler turns to face me and begins firing. Turning to face him, I engage with my deck gun, figuring I have enough range to (reasonably) safely try to engage and take out the armed trawler because, if I can, the remaining three merchants are toast. By the time it closes to 3 klicks, I've landed five hits without taking a single hit in return. Landing the sixth hit, the armed trawler abruptly turns hard aport... CTD ![]() ![]() ![]() ![]() Here are the list of mods currently enabled at time of patrol: WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 WAC5.2 H.sie Supplement to V16B1 Stiebler4C_Addon_for_V16B1 CAM-Ship Merchant_Fleet_Mod_3.2 MFM v3.3 Silhouettes by Izgud MFM3.2 displacement correction mod Das_Realistic_Food DD Visible Mines v1.0 DD_Debris_V1.2 hydrophone depth charge ImprovedSmoke1_1 Realism_Renown Adjustment Shallow Water Asdic torpedo trail and wake fix Torpedo damage Final ver2.0 Visible Flags_moderate WAC5.01 Realistic Hull Damage Wooden_Lifeboats_Mod_1.1 Auto Plot Kiel Canal WAC5 Scir_-Tikigod-_repeated_or I'd really like to know what, if anything, is/was the culprit. I can't be exactly sure, but it seemed as if the last hit I'd landed had mortally wounded the armed trawler, and SHIII CTD the moment the trawler "died". |
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#1586 |
Nub
![]() Join Date: May 2019
Location: El Salvador
Posts: 3
Downloads: 278
Uploads: 0
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On the main load screen, it sticks a few seconds and then these windows come out
There is new {Not implemented} <Page ingame options>! Menu ID not found: 0x1a000008! Please help me ![]() Sorry for my english |
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#1587 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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From the readme : IMPORTANT NOTE FOR USERS OF STOCK SH3 and OF GWX AND OTHER SUPERMODS THAT ARE NOT NYGM: A lot of people have reported problems with Crashes-to-Desktop (CTDs) with this mod, and the problems lie with the CAM-SHIP mod. The CAM-SHIP (usually IABL’s M36B ship) has to be of Type=8 in order to fly off aircraft, and this is how it is set in NYGM. However, stock SH3 lacks the CAM-SHIP entirely, while GWX has it as Type=102 (which will not fly off aircraft). There are two solutions: 1. (Simple) DELETE the SEA folder completely from folder Stiebler4B_Addon_for_V16B1\data\Sea, before you install the folder with JSGME. (This is essential if you are using stock SH3.exe, without any supermod installed.) Of course, now the CAM-SHIP mod will not function. You can also delete folder Stiebler4B_Addon_for_V16B1\data\Air\CAMHurricane, and folder Stiebler4B_Addon_for_V16B1\data\Roster\, since these no longer serves any purpose. 2. Alternatively, locate the references to the M36B ship in your SuperMod setup, and change them from UnitType=102 to UnitType=8. You will find these references in files: YourSuperMod\data\roster\british\sea\M36B (change UnitType=102 to UnitType=8) and YourSuperMod\data\sea\M36B\M36b.cfg (change UnitType=102 to UnitType=8) and YourSuperMod\data\campaigns\campaign\campaign_RND. mis (possibly also in file campaign_SCR.mis too) - search for Class=M36B Type=102 and change ‘Type=102’ to ‘Type=8’. (There may be several references to the M36B in the campaign files.) That is not so difficult is it? That is the only thing I see that may effect your set up. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#1588 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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For reference, he posted some screenshots of JSGME and the install folder in Subsim's Discord (#suggestions-questions; around 19:00 UTC March 14th). I don't know if this is viewable for the public without an account: https://cdn.discordapp.com/attachmen...69/unknown.png https://cdn.discordapp.com/attachmen...65/unknown.png
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My site downloads: https://ricojansen.nl/downloads |
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#1589 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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He reached out to me through PM. I have responded but so far have not heard back.
Good hunting, FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#1590 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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Owell. ![]() |
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