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#22 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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Clean install, everything working nice-and-neat. Started pre-war, ran 6 patrols and was transferred to a training cadre. Started with a new Captain (using SH3Commander) and again everything fine. It's mid-March, 1940, and in grid AN, I encounter a small convoy of three ships lead by an armed trawler, all Holland-flagged.
Heading to intercept for a stop-and-search, at approximately 6-7 klicks the armed trawler turns to face me and begins firing. Turning to face him, I engage with my deck gun, figuring I have enough range to (reasonably) safely try to engage and take out the armed trawler because, if I can, the remaining three merchants are toast. By the time it closes to 3 klicks, I've landed five hits without taking a single hit in return. Landing the sixth hit, the armed trawler abruptly turns hard aport... CTD ![]() ![]() ![]() ![]() Here are the list of mods currently enabled at time of patrol: WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 WAC5.2 H.sie Supplement to V16B1 Stiebler4C_Addon_for_V16B1 CAM-Ship Merchant_Fleet_Mod_3.2 MFM v3.3 Silhouettes by Izgud MFM3.2 displacement correction mod Das_Realistic_Food DD Visible Mines v1.0 DD_Debris_V1.2 hydrophone depth charge ImprovedSmoke1_1 Realism_Renown Adjustment Shallow Water Asdic torpedo trail and wake fix Torpedo damage Final ver2.0 Visible Flags_moderate WAC5.01 Realistic Hull Damage Wooden_Lifeboats_Mod_1.1 Auto Plot Kiel Canal WAC5 Scir_-Tikigod-_repeated_or I'd really like to know what, if anything, is/was the culprit. I can't be exactly sure, but it seemed as if the last hit I'd landed had mortally wounded the armed trawler, and SHIII CTD the moment the trawler "died". |
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