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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
Uploads: 0
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UPDATE 2: Having issue on mod 1 (TMO 2.5). Texture issues straight away...
UPDATE: Removed Ralles Modsoup and all seemed to be fine, but moving through compartments made the game CTD. Will try a third reinstall with everything except ralles modsoup and see if that works. I can tell you that I have the same issue! Haven't fixed it. Just started trying to get in to sh again but it's painfull... ![]() Here is my mod soup if that makes you wiser, graphic patch was installed when the problem came up so ignore it's position in the screenshot: ![]() All my mods are from this list: http://www.subsim.com/radioroom/show...58#post2453858 Last edited by Zky; 01-04-17 at 04:36 PM. |
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#2 | ||
Seaman
![]() Join Date: Feb 2008
Location: Big Island, HI
Posts: 34
Downloads: 221
Uploads: 0
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Then I re-enabled the mods and added Ralle's Mod soup and a bunch of mods I like and it works PERFECTLY, FLAWLESSLY. I'm on my 3rd war patrol, having sunk 26,000 tons of merchants in Imperial waters on my 1st and 2nd partols, currently patrolling the Slot in the Solomons during august and september 1942. I encountered one Jap Task Force of 4 Fubuki destroyers headed east to Tulagi. I engaged and sunk one and was depth charged for 45 minutes by the remaining three. I dove to 450 ft and escaped into the morning. the next day I headed back south west away from Tulagi and bumped into a Task Force of 6 destroyers who engaged me on the surface from 6nm +. I dove and escaped. Then I tracked them east and am now laying in an ambush, with hydrophone contacts, waiting from their return west. So long story short it works! The mods work. They work great actually. (having a blast, like Aces of the Deep days) I think omething is not working with the steam download of SH4. I have made sure to install only sh4 Uboat missions as it's the 1.5 version. I had previously installed both SH4 and SH4 UBM as if UBM was an expansion. I think UBM on steam is the complete game patched to 1.5. Nothing worked until I found the old SH4 install and copied the whole thing into the steam version directory. Also I use the executable within the game directory. |
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#3 |
Bosun
![]() Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
Uploads: 0
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Thanks for that answer Cobra, I will try to download only the UBM as I have done it the same way you did before downloading both. If that doesn't fix the issue for me I'm out of ideas...
I'm at the point of only applying TMO 2.5 and still have missing textures in Museum with a fresh install... UPDATE: Actually thought for a second that it fixed it, but no success. Texture issue remains and as soon as I try to stack up my mods more issues occur. I will declare my self defeated after two weeks + of struggle...maybe will go back to the corner I came from SH5... Last edited by Zky; 01-04-17 at 05:28 PM. |
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#4 |
Seaman
![]() Join Date: Feb 2008
Location: Big Island, HI
Posts: 34
Downloads: 221
Uploads: 0
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Can anyone else do a fresh SH4 UBM Steam install and try to run the RSRDC and see if there are similar issues to mine and Zky?
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#5 | |
Navy Seal
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I can also tell you that the version of SH4 I've played most is TMO/RSRDC and it's always played perfectly. I have never encountered texture problems like you have. I recommend you view the entire non-stickied thread Tutorial: Make an SH4 lockbox and independent game installations, as it has the only complete instructions for ensuring you have a totally stock game on Subsim. Now, with Steam, you could just move the /MODS folder to desktop, tell Steam to delete all local files, redownload, install JSGME and Large Address Aware, move the MODS directory back into the main SH4 directory, reinstall the mods with JSGME and you'll be good to go. Above all do NOT use Webster's instructions on how to get rid of mod soup. His instructions boil down to "delete the hidden scratchpad file and the jsgme.ini file from your MODS folder and you're done." It's the same as saying that if your house is robbed and you have it on surveillance tape, in order to unrob your house all you have to do is erase that tape. Not only will it not unrob your house, you will have erased your only chance to catch the culprit. The scratchpad is JSGME's way of having a record of the "theft" of game files. Erase it and you do nothing that fixes your game. AND you destroy the evidence of what you have to fix. It's a very bad deal pushed for six years by one who does not understand what harm he's done.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Bosun
![]() Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
Uploads: 0
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So I actually seem to have fixed my texture issue and with that also some random CTDs that occurred!
![]() The installation process
Issues that still occur 1. No subs are visible in Museum, happens as soon as TMO 2.5 is applied. BUT no CTD 2. Menu ID missing error after OTC mod is applied and loading up tutorial or campaign at sea, I fixed this by replacing the menu_1024_768.ini manually with the last applied menu_1024_768.ini file from the OTC mod files. I have not had the time to run the campaign more then getting out of PH and testing the different command stations but all seems to be well so far... |
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#7 |
Electrician's Mate
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I didn't see anyone mention this, but has anyone tried installing the 4gb Patch?
I've done a fresh install in the past, enabled TMO2.5 (No RSRDC) along with bunch of other mods and had that white glitched interior look before crashing to desktop few seconds after the game had loaded. Then I remember I had forgotten to run 4gb patch and the game worked properly right after that. Can't remember if I got LAA running after CTD or if it had a helping hand. |
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#8 | |
I break things
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Zky, 9.Install mods... What other mods have you installed ? The reason i am asking is this, In stock SH4UBM - This file: > Data > Museum > Museum.cfg lists all the units that will not be shown in the museum.. When you open it.. here is the UBM version: "[ITEM 1] ClassName=CDBunkerLarge [ITEM 2] ClassName=CDBunkerMedium [ITEM 3] ClassName=CDBunkerSmall [ITEM 4] ClassName=CDSearchLight [ITEM 5] ClassName=CDLargeTurret [ITEM 6] ClassName=CDMediumTurret [ITEM 7] ClassName=CDSmallGunJP [ITEM 8] ClassName=CDAAPlatform [ITEM 9] ClassName=NavalBase [ITEM 10] ClassName=LargeAirBaseGB [ITEM 11] ClassName=LargeAirBaseGe [ITEM 12] ClassName=LargeAirBaseUS [ITEM 13] ClassName=LargeAirBaseCa [ITEM 14] ClassName=LargeAirBaseIt [ITEM 15] ClassName=NormalAirBaseGB [ITEM 16] ClassName=NormalAirBaseGe [ITEM 17] ClassName=NormalAirBaseUS [ITEM 18] ClassName=NormalAirBaseCa [ITEM 19] ClassName=NormalAirBaseIt [ITEM 20] ClassName=SmallAirBaseGB [ITEM 21] ClassName=SmallAirBaseGe [ITEM 22] ClassName=SmallAirBaseUS [ITEM 23] ClassName=SmallAirBaseCa [ITEM 24] ClassName=SmallAirBaseIt [ITEM 25] ClassName=Iceberg [ITEM 26] ClassName=IcebergM1 [ITEM 27] ClassName=IcebergM2 [ITEM 28] ClassName=IcebergM3 [ITEM 29] ClassName=IcebergS1 [ITEM 30] ClassName=IcebergS2 [ITEM 31] ClassName=IcebergS3 [ITEM 32] ClassName=LifeboatLarge [ITEM 33] ClassName=LifeboatSmall [ITEM 34] ClassName=LandingCraft [ITEM 35] ClassName=Survivor [ITEM 36] ClassName=Frigate [ITEM 37] ClassName=SpecOpsSmallBoat [ITEM 38] ClassName=Minefield [ITEM 39] ClassName=AntiSubNet [ITEM 40] ClassName=Landed_H6K [ITEM 41] ClassName=SSSenToku <------> Only Submarine in list and is tagged not to appear in museum. [ITEM 42] ClassName=BBNevada [ITEM 43] ClassName=BBTennessee [ITEM 44] ClassName=BBPennsylvania [ITEM 45] ClassName=BBWestVirginia [ITEM 46] ClassName=BBTennesseeEarly [ITEM 47] ClassName=FFBlackSwanElite ;********** The End *************** " This file is not changed by TMO2.5... The only files i could not check are: 2. RSRDC_TMO_V502 (and patch) 3. 1.5_Optical Targeting Correction 031312 for RSRDCv502 3a 1.5_OTC_Realistic Scopes (or Aspect Ratio) RSRDCv502 3b 1.5_OTC_Tokko's Revenge for RSRDCv502 (better aircraft and improved AI) I do not have these mods in my library.. But I have other versions and could not find any changes to the museum folder in these versions or the other mods in your list..
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