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#1 |
Navy Seal
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Just a small update...
Even without any files/controllers, twin 37mm still freezes the game (removed sim, cam and zon file)...Definite sign that the problem is in 3D object...Somewhere... ![]() When I was removed twin 37mm cam file, I was able to use manually front flak and in order to access front gun station I had to click rear flak gun... ![]() So, all is working, it's just a matter of camera/station controllers settings. Somehow , I think the solution may be in camera.cam file. It's like some camera "definition" is missing...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() today in the morning I was looking exactly in that direction. The problem can't be in camera.cam, because all the Flak guns use the same camera definition. Knowing that, I focused my attention on the station controller. This is what I found: 37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => NameDisplayable: 0 37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => InteractiveObject => tooltip: 0 37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => InteractiveObject => expertTooltip: 0 For all other guns, the same parameters point to appropriate tooltip number in menu.txt. See what I mean? |
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#3 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 | |
Navy Seal
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Right now I'm trying to make front gun player controlled. I think I'm very close... ![]() There is a controller called "GunStationControllerPoperties" in conning tower's sim file (one for each gun bone, A1,A2,S1) and it seems that this is the key. Very same controller for S2 bone (front flak) was missing and I've added it. Still, I'm mission the appropriate "S2" slot in controller settings. Do you know anything about this Gap?? ![]() Maybe I need to add one more bone to Cameras.gr2 file? ![]() EDIT Hmm, or maybe a new waypoint in waypoints gr2 file... ![]() There is so much craps around all this...In almost all other games similar stuff can be done with just a few entries in cfg files , but not here... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 02-25-16 at 10:20 AM. |
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#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Quote:
![]() Again, I think waypoints are used for chracters linking. If your purpose is making the gun user-operable, I don't think adding new waypoints will bring you any good |
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#7 | |
Navy Seal
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Hmm, If there aren't any files which defines them, then it's probably hardcodded. Still, I cant understand why something like this would be hardcodded. For now , the best I can do is to "teleport" a player to the stern flak , when he "cliks" front one...This can be somewhat confusing though... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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