SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-24-16, 06:22 PM   #1
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by gap View Post


LOL
vdr1981 is offline   Reply With Quote
Old 02-24-16, 06:53 PM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by vdr1981 View Post
yep, time to rest, but I don't give up on this. This particular bug is haunting me since at least three years ago...
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 02-25-16, 07:10 AM   #3
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Just a small update...

Even without any files/controllers, twin 37mm still freezes the game (removed sim, cam and zon file)...Definite sign that the problem is in 3D object...Somewhere...

When I was removed twin 37mm cam file, I was able to use manually front flak and in order to access front gun station I had to click rear flak gun...

So, all is working, it's just a matter of camera/station controllers settings. Somehow , I think the solution may be in camera.cam file. It's like some camera "definition" is missing...
vdr1981 is offline   Reply With Quote
Old 02-25-16, 08:35 AM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by vdr1981 View Post
...all is working, it's just a matter of camera/station controllers settings. Somehow , I think the solution may be in camera.cam file. It's like some camera "definition" is missing...
Thank you for your tips

today in the morning I was looking exactly in that direction. The problem can't be in camera.cam, because all the Flak guns use the same camera definition. Knowing that, I focused my attention on the station controller. This is what I found:

37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => NameDisplayable: 0
37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => InteractiveObject => tooltip: 0
37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => InteractiveObject => expertTooltip: 0

For all other guns, the same parameters point to appropriate tooltip number in menu.txt. See what I mean?
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 02-25-16, 09:02 AM   #5
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by gap View Post
Thank you for your tips

today in the morning I was looking exactly in that direction. The problem can't be in camera.cam, because all the Flak guns use the same camera definition. Knowing that, I focused my attention on the station controller. This is what I found:

37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => NameDisplayable: 0
37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => InteractiveObject => tooltip: 0
37mmTSA.sim => GunStationController @ 37mmTSA_Soclu => GunStationController => InteractiveObject => expertTooltip: 0

For all other guns, the same parameters point to appropriate tooltip number in menu.txt. See what I mean?
I already tried to add name and tooltips...No good. You can try the same , just to make sure...
vdr1981 is offline   Reply With Quote
Old 02-25-16, 09:36 AM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by vdr1981 View Post
I already tried to add name and tooltips...No good. You can try the same , just to make sure...
Wait, I was going to give you a link to a patch I had created with menu.txt tooltips for the 3.7 cm twin gun and refeferences to them in its gun station controller, but you beat me on time. I am looking at some other settings right now
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 02-25-16, 10:09 AM   #7
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by gap View Post
Wait, I was going to give you a link to a patch I had created with menu.txt tooltips for the 3.7 cm twin gun and refeferences to them in its gun station controller, but you beat me on time. I am looking at some other settings right now
Tooltip is just a tooltip, I dont think that is the problem...Actually that was the first thing I tried when I was adding twin 37mm gun...

Right now I'm trying to make front gun player controlled. I think I'm very close...

There is a controller called "GunStationControllerPoperties" in conning tower's sim file (one for each gun bone, A1,A2,S1) and it seems that this is the key.

Very same controller for S2 bone (front flak) was missing and I've added it.
Still, I'm mission the appropriate "S2" slot in controller settings.
Do you know anything about this Gap??
Maybe I need to add one more bone to Cameras.gr2 file?

EDIT
Hmm, or maybe a new waypoint in waypoints gr2 file...

There is so much craps around all this...In almost all other games similar stuff can be done with just a few entries in cfg files , but not here...

Last edited by vdr1981; 02-25-16 at 10:20 AM.
vdr1981 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.