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#18 | ||
Sea Lord
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O'Kane, on the other hand, repeatedly stresses the importance, to him, of maintaining the advantage of stealth. His comments on the need for EMSEC (as it would now be called) are far more extensive than the few I quoted in my previous post. Concealment, stealth, invisibility (call it whatever you wish) is critical to the submarine's mission. If it were not, you could build a far more efficient surface torpedo platform. Stealth is both an offensive and a defensive advantage. As anyone who has ever played a sibsim knows, you can't hunt effectively while being hunted. Once you make the enemy aware of your presence, he has a whole arsenal of tools to prevent you from using your offensive weapons effectively. So, instead of making your presence known, so as to maybe cause the enemy to make a mistake, it is better (in O'Kane's judgment and FWIW, I agree) to keep him completely unaware of your presence until the moment of attack. An alert, combat-ready enemy may spook and make a mistake, or he may not, and, if he doesn't, he knows you are around and is actively trying to find and neutralize you. An enemy who doesn't think there is a hostile force anywhere nearby is less alert and not actively trying to locate and deal with you. This is the essence of stealth tactics, which are most definitely not purely defensive. As for striking fear in the enemy, what is more fearsome than the sudden enormous explosion of a torpedo which strikes without warning when everyone on board is feeling safe and unaware of an enemy anywhere nearby? Or as O'Kane put it: "Again, we had one objective: To make our presence known only by our torpedo detonations." Quote:
"Realism isn't about the settings. It's about how you play the game." - Rockin' Robbins Last edited by BigWalleye; 08-20-15 at 04:57 PM. |
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