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Old 01-26-12, 09:58 PM   #9
gi_dan2987
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Join Date: Jan 2011
Posts: 359
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Default RFB 2.0 range and bearing problems

Ahoy fellas, I'm in the middle of a patrol southwest of honshu in the yellow sea. My lookouts spot a Large merchant heading my way at about 20 degrees AOB. Perfect, periscope depth, battle stations. Ok so this is going to be a chip shot for some easy tonnage right? wrong. I take my series of range/bearing readings at the allotted 3 minute intervals to get average speed estimate and course. Course 243, speed 5.5 knots, send to TDC, locked. I position my boat for a 70 degree impact angle, a couple fish set with impact fast, a couple magnetic slow. The only place I wanted this guy to go after 2 months of unsuccessful patrol was straight down. Four torps would more than do the job. torpedo gyro angle nearing zero, up periscope for one last range and bearing.... wait a second... 4000 yards??!! WHAA! This guy is literally right in front of me, I even pinged him at 1000 yards. ok so re-check range with tallest mast (merchant base height in RFB 2.0) on stadimeter, 2500???!! WTF!!?? double check ID, checks out, I got the right ship, a Large Merchant. OK so what is going on with this MOD! I quick ping, range 1100, bearing 350, AOB 95, torpedo gyro 004, I gotta shoot now! Spread shots 1 through 4 one degree interval. Fire 1-4! off to the races, 4 fish in the water and screaming home. Looking good, looking good, clunk, dud, clunk, dud, torp 3 miss, torp 4 miss. He begins evasive maneuver and spotlights center on my periscope I mean I had this guy locked dead on, how could this happen?! I'm getting so frustrated with this crap, I have half a mind to go back to stock 1.5 can anyone please help me with this?
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