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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#931 |
Navy Seal
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#932 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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You know I've been playing RFB 1.52 this whole time and didn't even know there was a version 2.0
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#933 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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I didn't experience any glitches! But there is always something which could be improved.
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#934 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I think this is most likely something to do with your machine/video card/drivers. |
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#935 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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I'd try two things: First, if you're useing an ATI card, go into your CCC and set the AA to the lowest mode. I'm not talking about the samples settings ie.. 4x, 8x, ect., but the mode. One of the choices is Multi Sampleing. Those are the modes. Choose the lowest mode. If that doesn't clear things up, try installing the 4gig patch found in the D/L section. If your system has more than 2gigs of ram, this utility will allow programs (not just SH4) to use more than 2gigs. Cured alot of CTD's and weird stuff for lots of folks here. Good luck. ![]() |
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#936 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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I'm no authority on the game phyics of SH4, but there was discussion of that issue back when the first mods allowed you go deeper than 600ft. Also having to increase speed the deeper you go to maintain control of the boat as it almost feels like the water gets physically denser the deeper you go and more speed is required to maintain trim. It weird is a ll I can say. It's a hardcode issue that can't be corrected from what I understood. Good to see you figured out how to make it for your boat to go passed the redline and survive.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#937 | |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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You just can't go too deep, it stops somewhere. I did not change the crush depth. |
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#938 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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I wish that some of us "wannabe" modders would work a little more together. It is very difficult to get some really helpful information from others here on the board if you want to dive a little deeper into this file soup and figure out where to make changes. I am analyzing file by file at the moment with different hex editors and Silent 3ditor but have very limited time to do so because of RL commitments.
I asked some questions here and only 2 persons answered them in a helpful way and that only by private messages. They wouldn't even post the answer here for everybody. Why not? If we "wannabe's" could get some more help from the "masters" of modding, hey, maybe we could create some nice mods too. |
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#939 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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Ahoy fellas, I'm in the middle of a patrol southwest of honshu in the yellow sea. My lookouts spot a Large merchant heading my way at about 20 degrees AOB. Perfect, periscope depth, battle stations. Ok so this is going to be a chip shot for some easy tonnage right? wrong. I take my series of range/bearing readings at the allotted 3 minute intervals to get average speed estimate and course. Course 243, speed 5.5 knots, send to TDC, locked. I position my boat for a 70 degree impact angle, a couple fish set with impact fast, a couple magnetic slow. The only place I wanted this guy to go after 2 months of unsuccessful patrol was straight down. Four torps would more than do the job. torpedo gyro angle nearing zero, up periscope for one last range and bearing.... wait a second... 4000 yards??!! WHAA! This guy is literally right in front of me, I even pinged him at 1000 yards. ok so re-check range with tallest mast (merchant base height in RFB 2.0) on stadimeter, 2500???!! WTF!!?? double check ID, checks out, I got the right ship, a Large Merchant. OK so what is going on with this MOD! I quick ping, range 1100, bearing 350, AOB 95, torpedo gyro 004, I gotta shoot now! Spread shots 1 through 4 one degree interval. Fire 1-4! off to the races, 4 fish in the water and screaming home. Looking good, looking good, clunk, dud, clunk, dud, torp 3 miss, torp 4 miss. He begins evasive maneuver and spotlights center on my periscope
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#940 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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OK, here we go. No doubt there will be a dozen others posting who disagree with everything I say, but this is my advice. |
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#941 | |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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Concerning my torpedo selection and settings; At the time of the said attack, my boat was fully loaded with Mk14 torps. I know they are notorious for duds while running high speed with impact pistol at 90 AOB. Thus the reasoning (though maybe not the best reasoning) behind shooting a "mixed batch" of torps. I can successfully conclude that torpedoes one and two were hits but duds, number three either failed to detonate or ran too deep, and number four ran amok, skittering off to the side harmlessly. I'm sure the crew inside that merchant messed their drawers hearing two dull thuds against their hull. At any rate, I spent the renown and loaded up with Mk10's, and now I'm in port ready to head out to the East China Sea. I've always been a fan of plotting when given the time, but in a hurry the stopwatch icon is good for scratching down a solution for a quick hip shot. We shall see how this next patrol goes. Respectfully yours, Commander, USS Silversides |
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#942 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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Ok so I just got back from my fourth patrol into the east china sea, and expended all torpedo stores at two convoys for a total tonnage score of 22,000 GRT. I used plotting methods to gather all the info, and actually never used the periscope once to conduct the attack outside of taking quick peaks to re-verify course and speed.
Once I had a series of range/bearing readings from my radar, I set my intercept for 90 AOB. Once in position approximately 1,000 yards from the estimated enemy course line, I ordered periscope depth, battle stations, and silent running. Sonar man informed me of merchants approaching, multiple contacts. I popped up the scope and took a range and bearing on the center ship, set timer, took another range/bearing at 5 minutes, and marked it on the map. Perfect, course 24 and according to the nomograph the convoy was maintaining its speed of 9 knots consistently. Info locked into TDC, check. All I needed to do was ping and shoot. I raised the attack scope to note the 3 fattest targets and their bearings, then opened all 6 tubes (Mk10 torps this time) and went to the TDC. When my gyro was reaching zero, I went to the sonar station, found my fatboys on hydrophone. One ping, Two Pings, lock range/bearing, adjust AOB to match course on TDC, Fire one! Fire Two! Next target, Two pings, lock range/bearing, adjust AOB to course, fire three, fire four! Next target, same, five and six in the water. All this pinging gave my position away pretty good, so I dove to test depth and went into silent running. On the way down my sonar man joyfully called out six torpedo impacts, unbelievable! within 45 minutes all three ships were beneath the waves, and I had just racked up 15,000 tons in one salvo. I'm so glad I finally understand how to attack a convoy now. Thanks for all your help fellas! Just on a side note, I refuse to use the dials anymore because they seem to have too much of an error margin. Cheers! Commander, USS Silversides. |
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#943 |
Swabbie
![]() Join Date: Sep 2006
Location: Cadiz, Spain
Posts: 9
Downloads: 46
Uploads: 0
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I'm playing RFB2.0+patchApril2010+RSRDC_RFB_575+RSRDC5xxPatch (in that order)
I just completed a campaign with a Gato, new construction from early 42 all the way to the end of the war. Operating from... SUBPAC? (I mean Pearl-Midway-etc, no TASK FORCE) I never got a overhaul, I was stuck with the early war tower, .50 cal machinegun for AA defense and black paint. However, I was able to buy new deck guns. I turned down a some new submarine offers, I don't know if that has something to do with that... I wanted to keep my sub, but get the overhauls, and I don't know how to do it or if it's possible... I never got a special mission, it was all go there and sink ships, I wanted some special missions like recon, SF deployment, saving pilots... things like that. I don't know if that's caused by the RSRD campaign... Now I'm going to start another campaign, this time with a Tambor, any advice? I want to get overhauls and special missions. |
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#944 | |
Swabbie
![]() Join Date: Sep 2006
Location: Cadiz, Spain
Posts: 9
Downloads: 46
Uploads: 0
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#945 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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I'm now playing TMO 2.5 and I must say that is pretty intense as far as immersion factor goes.
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