Quote:
Originally Posted by TorpX
How are you using your fuel? I would go out in a S-18 class to my objective, at standard, find a good spot and wait. Next day, move over 20 to 40 nm and repeat. If air activity requires it, submerge during the day and run at minimum speed; no more than 2 knots. The idea is to find a shipping lane, and wait for the merchants to come to you; not try to sweep the entire Pacific Ocean. If you are cruising around morning, noon, and night, you will not have enough fuel - plain and simple.
I actually like this aspect of the game. It forces you to think a little and is realistic. Fuel/ Endurance was a significant issue, after all.
I would try RFB without so many mods (RSRDC is ok). It sounds like you have some conflicts here. I've had very few CTD's with RFB. The main thing was the museum, which is a known issue with most of the mega-mods that add ships, if I'm not mistaken.
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With a 1942 start in a Tambor, based in Brisbane, I get an objective to patrol the Luzon Straights. I plot the straightest course I can to get there and travel ahead standard. I will be at less than half fuel capacity by the time I get on station. Retrying it at 2/3 or 1/3 yields the same result. This is running RFB2 alone or RFB with scope mods and such (no other mega in conjunction). The museum CTD is avoidable by .... well ... not using it. That I have no problem with. The other CTDs appear to be related to various ship models in the ONI ship recognition manual, bridge visual or periscope visual. I couldn't tell you if it's a ship model that my unique pc/vid card cannot render while it renders others just fine or if it's something my pc can't rectify in other ways.
The only reason I don't run RFB is because TMO doesn't cause the CTDs it does. What I've seen between the CTDs was most appealing (other than the odd fuel rate, which, like I said, I would have doggedly addressed).