SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-20-11, 02:48 PM   #11
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
p.s. Sorry but didn't catch the idea of 'Elite Skipers' optional mod. It only increases the mission tonnage-goals as it was in vanilla?
Yes - it increases the requirements for many of the campaign objectives.

This is aimed for users who do not use real nav, map contacts on etc. Resulting in finding and sinking more ships and therefore finishing the missions to early. This would then give the player a looonngg gap before the next objective appeared.

The increase in tonnage or ships sunk is not high - it is similar to the light campaign mod that was released about a year ago
__________________
Trevally Mods for SH5
Trevally. is offline  
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.