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Old 11-19-11, 04:28 AM   #1681
Silent Steel
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Quote:
Originally Posted by SgtPotato View Post
the antilag fix doesn't seem much help. However, here's my mod list:
Hi Sgt,

1. Make sure you have patched the SH5 to 1.2. You see the version in the upper right corner of the Main Menu in the game. It should say 1.2.0
If not run the C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe

2. Make sure you have put the Antilag d3d in; C:\Ubisoft\Silent Hunter 5


3. Set the antilag.cfg to RenderAheadLimit=3/FPSlimit=36
and let's see what effect it has on your FPS.

4. Replace the ' Open Horizons Full v1.5' with ' OPEN HORIZONS II_base v1.5'. The 'Full' version can be very demanding and is heavy on your CPU and RAM.


I've made a few changes to the load order - added recommended other mods or taken some of them away just because the features are included in other mods eg. the OPCF (Filters can be set ingame in NewUIs TDC).

__________________________________________________ ___________________________________

No Damn Bubbles, No Damn Halo Mod

DBM_Alarm_BackGrnd_Video_Widescreen
A fistfull of emblems v1.51
A fistfull of emblems v1.51 (Weathered)
FX Update
IRAI 0.0.30
IRAI 0.0.30 No Aircraft Spotting At Depth
New Uis TDC 6.8.0
New Uis TDC 6.8.0 ERM Reaper7 NightVision
Trevally Automated Scripts v0.6
Trevally Harbour & Canal Pilot v2.8
Stoianm pitch&roll - Here (IMO better wave mechanics than the ImprovedWaves Improved Pitch&Roll)
Mighty Fine Crew Mod 1.2.1
MCCD 1.04
MCCD 1.04 MCFM 1.2.1 compatible
Dynamic Environment - Here
Open Horizons II base v1.5
Crirical Hits v1.1
Critical Hits v1.2
SteelViking's Interior Mod v1.2
SteelViking's Interior Mod v1.2 Patch
R.E.M.
Sobers green crew crew training v3 SH5
Equipment Upgrades Fix 1.2 by the Beast (with this one you can choose your skin when in the bunker so Nozauriu's Skin Mod isn't necessary)


Regards



Last edited by Silent Steel; 11-19-11 at 07:52 AM.
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Old 11-19-11, 05:22 AM   #1682
dandryer
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looks very good thx
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Old 11-20-11, 09:00 AM   #1683
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Error found in OHII dates

Campaign AC has wrong end date. (2 months)
Campaign TP has wrong start date. (15 days)

I will fix this and release a patch asap
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Old 11-20-11, 10:52 AM   #1684
Trevally.
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DOWNLOAD
Patch1 for OHII v1.5

This fixes a date error as above post
New dates are:-



Add patch (when in bunker) after OHII v1.5 using JSGME and allow overwrite.


I am having an issue with updating post 1 - I will add patch there when sorted
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Last edited by Trevally.; 11-20-11 at 11:27 AM.
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Old 11-20-11, 11:14 AM   #1685
col_Kurtz
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Default Patch...

Hi Trevally...

After a some break I`m going back on board. Now I`m trying to collect all mods required to play new SHV with TDWs UI and OHII and others too
You wrote Patch, but I`m not sure wich link...

DOWNLOAD HERE
Open Horizons II Full v1.5
Open Horizons II Base + parts v1.5

PATCH for Open Horizons II Full v1.5 - none
PATCH for Open Horizons II Base v1.5 - none
PATCH for Open Horizons II Base + enviro v1.5 - none
PATCH for Open Horizons II Base + new ships v1.5 - none

These below? Minefield...?
Minefield Map - for TDWs UI
Minefield Map for IO_StrategicMap_for_CSPMagui

Original link to this post.
http://www.subsim.com/radioroom/show...postcount=1684
Best regards,
Kurtz
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Old 11-20-11, 11:26 AM   #1686
Trevally.
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Welcome back on board Col Kurtz

I am having a problems editing post 1 of the thread - so the patch is in the post - it is the green link
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Old 11-20-11, 11:45 AM   #1687
col_Kurtz
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Quote:
Originally Posted by Trevally. View Post
Welcome back on board Col Kurtz

I am having a problems editing post 1 of the thread - so the patch is in the post - it is the green link
Aye Kaleun
This is just a suggestion. Maybe it should looks like that:

Main_Mod_0.1
Main_Mod_0.1_Patch_0.1.1?

Other_Mod_0.1
Other_Mod_0.1_Patch_0.1



Sorry Trevally,

Below the green
Open Horizons II Full v1.5
Open Horizons II Base + parts v1.5 - is this the Patch? "parts = patch"?

I think I`m just feed up today and I don`t understand sound and clear:/
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Old 11-20-11, 11:57 AM   #1688
Trevally.
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@ Col Kurtz

here is the patch

DOWNLOAD Patch1 here

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Old 11-20-11, 12:24 PM   #1689
Silent Steel
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Quote:
Originally Posted by Trevally. View Post
DOWNLOAD
Patch1 for OHII v1.5
This fixes a date error as above post
That I call quick!
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Old 11-20-11, 12:26 PM   #1690
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Quote:
Originally Posted by Trevally. View Post
@ Col Kurtz

here is the patch

DOWNLOAD Patch1 here

Thank you very much I really appreciet that

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Old 11-20-11, 12:51 PM   #1691
tonschk
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Quote:
Originally Posted by Silent Steel View Post
That I call quick!
Me too
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Old 11-20-11, 01:12 PM   #1692
col_Kurtz
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[QUOTE=Silent Steel;1790236]Hi Sgt,

1. Make sure you have patched the SH5 to 1.2. You see the version in the upper right corner of the Main Menu in the game. It should say 1.2.0
If not run the C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe

2. Make sure you have put the Antilag d3d in; C:\Ubisoft\Silent Hunter 5


3. Set the antilag.cfg to RenderAheadLimit=3/FPSlimit=36
and let's see what effect it has on your FPS.

4. Replace the ' Open Horizons Full v1.5' with ' OPEN HORIZONS II_base v1.5'. The 'Full' version can be very demanding and is heavy on your CPU and RAM.


I've made a few changes to the load order - added recommended other mods or taken some of them away just because the features are included in other mods eg. the OPCF (Filters can be set ingame in NewUIs TDC).

__________________________________________________ ___________________________________

No Damn Bubbles, No Damn Halo Mod

DBM_Alarm_BackGrnd_Video_Widescreen
A fistfull of emblems v1.51
A fistfull of emblems v1.51 (Weathered)
FX Update
IRAI 0.0.30
IRAI 0.0.30 No Aircraft Spotting At Depth
New Uis TDC 6.8.0
New Uis TDC 6.8.0 ERM Reaper7 NightVision
Trevally Automated Scripts v0.6
Trevally Harbour & Canal Pilot v2.8
Stoianm pitch&roll - Here (IMO better wave mechanics than the ImprovedWaves Improved Pitch&Roll)
Mighty Fine Crew Mod 1.2.1
MCCD 1.04
MCCD 1.04 MCFM 1.2.1 compatible
Dynamic Environment - Here
Open Horizons II base v1.5<=== I`m trying full + last patch I hope, no matter for my gaming and PC
Crirical Hits v1.1
Critical Hits v1.2
SteelViking's Interior Mod v1.2
SteelViking's Interior Mod v1.2 Patch
R.E.M. <=====Pardon me. Could you be so kind and tell me what is this? I`m trying to find out by typing R.E.M. ...no results. I`m trying this mods menu to start old new SHV version

Best regards,
Kurtz
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Old 11-20-11, 02:24 PM   #1693
vlad29
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Thanks for the quick fix Trevally As I see work on OHII v.1.6 has already began

p.s. Sorry but didn't catch the idea of 'Elite Skipers' optional mod. It only increases the mission tonnage-goals as it was in vanilla?
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Old 11-20-11, 02:32 PM   #1694
Silent Steel
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[QUOTE=col_Kurtz;1790926]
Quote:
Originally Posted by Silent Steel View Post
R.E.M. <=====Pardon me. Could you be so kind and tell me what is this?
Hi again,

This is the 'Repaired Equipment Mod'
Here's an excerpt from the mod's 'Readme.txt' file;

' R.E.M_Xrundel_TheBeast"- is modification that will take care of antennas,
periscopes, sonar and radar stations on your U-Boat that previously was not function properly. This MOD was created with idea of taking the game to the new, more realistic and enjoyable level.'

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Old 11-20-11, 02:48 PM   #1695
Trevally.
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Quote:
p.s. Sorry but didn't catch the idea of 'Elite Skipers' optional mod. It only increases the mission tonnage-goals as it was in vanilla?
Yes - it increases the requirements for many of the campaign objectives.

This is aimed for users who do not use real nav, map contacts on etc. Resulting in finding and sinking more ships and therefore finishing the missions to early. This would then give the player a looonngg gap before the next objective appeared.

The increase in tonnage or ships sunk is not high - it is similar to the light campaign mod that was released about a year ago
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