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Old 08-25-11, 03:29 PM   #9
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
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Quote:
Originally Posted by Trevally. View Post
CTDs can be caused by a lot of things, memory and mod conflict will count for most.

If anyone is having trouble with the ships - you should go with the base+enviro option

The campaign will work just as well as with full. All the new traffic and extras will still work.
Where the campaign pulls in ships for things like coastal - there are coastal ships in the stock game and they will show fine.
Atlantic convoys etc - will also be pulled from stock ships.
We know for sure that the stock ships look very good and work as they should with no ctds when attacked and can be heard on hydro.


Uhh.. yeah. It's the mod conflict option I was suggesting might be worth investigating. As Magnum Opus already has these new ships, or at least some new ships, isn't it possible/likely that the new fixes etc for the new ships in OHII are conflicting with the older versions in MO and causing the crashes?

TDW would know more (I hope), but as a fair few are reporting ctds when attacking the new vessels, surely it's worth investigating? Same applies to the ships with no sonar etc - I saw one today, one of the ones from the earlier screens discussing the problem and bingo, plenty of sound on external cam but none on Sonar. I know you mentioned you were working on a patch for the sonar issues, but why not investigate the CTDs as well - or the Full version of OHII will gradually become more defunct as more CTD problems are reported. Happy to help however I can.

(EDIT: I appreciate you're probably a bit tired of tweaking this mod by now But I'm convinced that with 4gig of decent memory, any CTDs I get are not likely to be caused by my PC running out of memory... which leaves the mods... and if we can get the mods working properly it'll benefit everyone. )
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