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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1156 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#1157 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Any reason why i cant "Mark target" anymore?
When starting back, with MO / OH11, i noticed pressing space bar without the target locked (dont know the key anyway) ..marked the target and i was able to use the Stadimeter. Now, im in Scarpa flow at night with a capital ship in my sights and the spacebar has no effect! Im back to reading the mills again. Why is this? Thanks |
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#1158 | |
Navy Seal
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Go closer to the ship. |
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#1159 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Thanks Trevally, sounds like the issue...im probably 10km away! I was going to fire off a salvo set to slow and make my escape given its a stationry target.
However, im finding the sim crashing every 5min at the moment , im not even moving !, could be an issue within Scarpa flow as all has been fie getting here. It crashes randomly whether looking at the map or through the scope. |
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#1160 |
Watch
![]() Join Date: Jan 2010
Posts: 21
Downloads: 429
Uploads: 0
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The weather on this mod is bad. I save the game and exit. The weather was clear no wind. I come a day later to play and I have heavy rain and light fog for 5 straight days. Saved and turned the game off.
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#1161 |
Nub
![]() Join Date: Jan 2011
Posts: 2
Downloads: 167
Uploads: 0
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Great Mod!!!!!!!!!!
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#1162 | ||
Navy Seal
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If users are updating OH II or changing between full and base etc, this could also cause the issues as most changes have been to do with unit types. All these unit types are in scapa. When you start a new campaign - your PC will make a copy of the campaign in your docs. Everytime you load/save the game this is also copied into you save game files. So if the version on OHII has changed mines from type 110 to 107 ect, this is only changed in the campaign folder. When you load your game it is reading the campaign info from the save game. So where this happens there may be mines with type 107 and 110 and this could cause problem. It is always better to start a new career if you change anything with your mod loadout for OHII. Quote:
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#1163 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Trevally,
After having OH11 Full 1.1 installed and the problem mentioned of accessing Keil harbour, i un-installed and loaded the Base mod + Environment, then continued. Are you saying this is the problem and that i should have started a new campaign?. My FPS is taking a hit in Scarpa which of course has much traffic + scenery, but im still managing approx 35-50fps even here due to having a high spec PC, so it does'nt strike me as a resource issue.? I tried my latest save, and was looking through the scope at a capital ship, when i pressed the Torp door open it crashed. I tried again and it crashed while looking at the map. Tried a different save (in same location) and it crashed almost immediately after entering game, so there is certainly an issue. Whats strange is that i entered Scarpa from a small inlet on the left side, and travelled underwater across the entire lengh of scarpa to my new postion on the left without hitch, only now that im motionless and viewing through my scope at night to make my attack is it causing issues.!! Incidently, i've never encountered or seen / heard any mines or subnets in the sim? |
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#1164 |
Navy Seal
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@Poacher,
Can you try running "SHValidator_v1_6_0_by_TheDarkWraith" and look at the save game checker at the bottom. Look for the one with your newest carrer/save game. Warning such as " unit type 107 not found etc" is what im looking for. I will release v1.3 today. It will have scapa reworked for less subnets and mines set at correct locations (v1.2 had them placed wrong). I have tested this over and over and other than the bobbing subnets, can find no errors. I did the scapa mission 4 times without issue. It will also fix the missing hydro sounds for coastal ships - I have found when testing this that you will find more targets as they can now be heard by you and your sonar man. I have also set the fishing boats not to show as a target on your hydro so will only appear on map if your crew can see them. |
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#1165 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Thanks Trevally.
I think i'll start a new campaign with OH11 Full 1.3 seeing as you have fixed the hydrosounds so i can enjoy the new ships!!. Was it not possible to fix the sound for the fishing boats? they have quite a distinctive sound. Only problem i see, is that there are alot of fishing boats, which are not ID'd as such when your watch crew spot them, also they are hard to identify through UZO until close range due to their size. Thus, every time you crew spot "Smoke on the horizon" (despite them not produing smoke), you need to either dive and listen for nothing, or take a large detore to find its a fishing boat. |
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#1166 | |
Navy Seal
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I am taking SS and will post a scapa thread when I finish ![]() The way the fishing boats & tugs are now is your crew will still say smoke on horizon when you see them, You will not see a hydro line for them on map You will not hear them on hydro I think this is the best option as I had on many encounters spent hours working out a four bearings attack on these for only 80t reward ![]() Hope to have v1.3 tested and out early evening ![]() So far all the flags are working correctly - @Rongel ![]() |
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#1167 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Excellent, i'll install 1.3 when your done. One other issue im finding, is the sonarman report buttons dont work correctly, or at least they do, but when you go to ask for another report, the button is yellow and cant be used...you have to click on the sonarman picture again to reset!
Thanks |
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#1168 | |
Black Magic
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#1169 |
Bilge Rat
![]() Join Date: Sep 2010
Posts: 1
Downloads: 14
Uploads: 0
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great mod, thanks!
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#1170 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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I would also prefer that we have the same time duration as in real life to complete this operation. Real data: ?? Oct 39 ??:?? Hours: U-47 started from Kiel Harbour ?? Oct 39 ??:?? Hours: Kiel canal 10.Oct 39 11:00 Hours: U-47 at Heligoland Bight 14.Oct 39 02:00 Hours: Planned completion time °) ================= min. 3 Days 15 Hours. So minimum time to complete this mission should be 3 Days 15 Hours. °) "The attack was to be made if possible on the night of 13th/14th October, as on this date both low tides occurred during the hours of darkness, and it was new moon at this period" |
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